Quick note
After a long time, here is version 1.0. This was probably the most difficult update for me due to numerous software and hardware problems. There were many problems on the way to this update, the worst of which was almost losing the project. Fortunately, I managed to avoid it. I hope you will like this update, because despite the long absence and a short break I have been working all the time on improving and releasing the most polished version so far. I hope that you will enjoy it. Thanks darqL
CHANGES IN UPDATE 1.0
Endurance Layout ( New Light,Baloons & Drs Zones)
New water shader and texture
Loading Screens
Grass FX
Fireworks FX
Pit Stop Limiter activates later
"Origin Icon"
Working Reverse Layouts
Redone ai and spawners
2 new camera sets
1 for forward one for reverse layout
BUGFIXES
Fixed all problems from previous version
Hopefully eliminates crash at loading.
Noticed Issues
grass FX is too bright when it rains
a.i is sometimes too agressive on kerbs on reverse layouts
(but it depends on vehicles etc.)
No reverb glitch
There are probably many more new things that you can notice , but due to the long dev time I lost track a bit
The update is complete and waiting to be uploaded. However, it is probably cursed, because first I almost lost everything associated with it and now for several hours trying to upload it. In addition, I have lost the patch notes and have to write them from scratch. I will try again today.
In the meantime you can watch the working reverse layout on youtube.
Thanks darqL
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Hi ,the new update after a short break from modding is almost finished but I will not be able to publish it this year as I promised. My computer has to be replaced so I cannot finish the work for now. However, the update is 90% complete so it should be ready for the beginning of next year. All the bugs from the previous version will be fixed and I added some details etc.
As a bonus I can say that you can expect another project which is waiting for one of the authors approval. It is on a much larger scale.
Thank you for your understanding.
I made a mistake while making rar file - there was no "highspeedring2" track folder that caused some confusion where to put files sorry for that.
Im aware of problems with spawning and counting laps in reversed layout.
I will fix that in the next update.
Changes in update 0.9
There are many changes but since this update still have some problems i can't call it 1.0Another update of changing/balancing textures and shaders for 90% of objects.
New Reverse Layout
Working Start Lights
New Horizon
Changes In Pits
New promised pit extension
(experimental feature with flickering and dissapearing problems but i couldn't make this optional - sorry :/
Other than that :
Optimized loading times
Physics for cones (Little buggy)
Trees have now proper shader and are reacting to wind
More challenging A.I
More reverb in new places
Bug fixes
Fixed the bug where lap would not count.
Most of the objects are now rendering on both sides.
(still not finished + there are still problems with trees)
Fixed some problems with Rain FX
Known problems
I will try to fix them in the next update
If you drive to close to the garage doors you may fall under the map (i can't fix this for now ).
One bilboard is completely black.
Grass is a little bit too dark with rain
Water still needs better textures/shader
Pits extension have many graphical problems - glitches and no collisions. If u know how to make proper pit extension,make it optional or fix this or something else, let me know.
There are things that i probably forgot about on that update list but i tried my best
Changes in update 0.8
new (and hopefully final) textures of the road
new shaders for most objects
track cameras
light extension
rain extension
new trees around the track
reverb in more places
removed bilboard before the bridge
Changes in update 0.6
New Shaders For Road And Some Objects.
29 car pits and grid slots.
Now every garage is open.
And for now - temporary water texture.
Known Issues
a.i is working but can be better and smoother.
Road looks like after rain and have "black things" on surface.
But thats better than hurting your eyes like in alpha.
And there is small a problem with texture /shaders in exit from the pits.
I dont know why because i used same method for every road texture.