Many thanks to Neteye for permision to upload this here and all credit for his work.
FROM THE README.
The Hamburg harbor circuit is a fictional route on real terrain,
the Burchardkai (west of the new Elbe tunnel). It arose from the idea
that a route could not only be built at marinas, but also at container terminals
. In addition, containers do less modeling work than houses.
Construction started in February 2010, after which the whole thing dragged on for a long time with many problems,
some of them inexplicable. I hope you like it.
There are 2 variants of the route:
A 2,037m long short connection with a chicane in front of the first corner, intended for
smaller / slower racing classes.
The entire route with a length of 4,067m, which is also suitable for stronger vehicles.
Since this is my first work (even if Shanghai Pudong was published earlier due to time pressure),
I am grateful for any constructive criticism. Despite the "angular" layout, I find that it
is pleasant to drive and that it poses a certain challenge.
---------------------------------
Thanks to:
Peter K. for many helpful PNs on building the track.
Helicopter that flew to every traffic light and told every light bulb when to turn it on.
CGTextures for some textures.
BTB for BTB stop. We couldn't do without it.
The creators of various XPacks for BTB on NoGrip and RaceDepartment.
3D Simed.
Google's 3D warehouse.
Franky BB for the LOD's.
And believe me my pc is not the fastest.
AI is the only thing that I found to be a bit dodgy, but I can adjust to that.