Halifax GP - Streets of Aachen turned into a Race Track

Halifax GP - Streets of Aachen turned into a Race Track 1.5.2

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Halifax GP Title Picture.jpg

Westside of Aachen turned into a track. ~9.5km
The name is derived from the Halifax Bridge.

Halifax GP CSP warning.jpg

(If you can't, get Halifax GP v1.2 (click me) or before!!)

The track was created in Google Maps (link) first and is entirely based on real streets in the West of Aachen, Germany. The track itself is kept as close as possible to the real life streets. Some sections have been slightly altered in width and camber to allow for better racing though. I've also removed all of the green strips/trees in the middle of the road as that would be lowkey deadly.

Apart from the track nothing is based on reality. I have taken a lot of liberties with the surroundings and decorations. A whole city is difficult for many reasons and I wanted to do my own aesthetics as well.
Note that this is my first track originally meant as a quick learning project. ^^

Warning CSP users: Disable "Cache generated grids" and "Cache generated payloads" in "New AI Behavior", it breaks AI lines!!!
cachegen.png
Screenshot_ddm_subaru_22b_halifax_gp_9-11-123-8-18-27.jpg


Track features:
- Physical track mesh
- 40 pit/grid boxes
- AI Line
- GrassFX
- RainFX
- LightsFX
- SoundFX
- TreeFX
- Dynamic crowds
- Working starting lights
- Reverse layout
- Reverb
- Animated objects
- Replay cams

Screenshot_ddm_subaru_22b_halifax_gp_9-11-123-8-10-36.jpg

GT3 racing in the rain, max settings:
Hotlap fun by Super Sim Racing:
Cruising session by iceninja46:

Bugfixes you may try if stuff fails:
If the AI drives into every wall and is erratic and unpredictable, try disabling this option in CM. It is mandatory for Ai!
cachegen.png


Incase this happens:
unknown.png

Update CSP to the newest version!

If the light seems to be too impactful on your performance you can disable it entirely by disabling LightsFX in the CSP settings.

Screenshot_ddm_subaru_22b_halifax_gp_9-11-123-7-53-29.jpg

Special thanks to:
CaptainAwesome aka Arthur for helping me with planning the layout, testing, brainstorming, etc...!
My simracing boiis for testing and feedback!
@Federico Testa and ӨMΣGΛ for feedback n stuff.
Ilja for making CSP and implementing/fixing features I really needed for this project.
Many others I forgot for assets, tutorials, documentation, etc. The whole track-building community, basically.

Feel free to leave feedback and bugreports. I'd appreciate it!
This is my first ever track, more to come.
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Latest updates

  1. Hotfix: Fixed Pitlane again

    Delete the old version, clean install the new one! Sorry but I forgot to export the white line...
  2. Hotfix: New AI; Pitlane fixed

    - New Ai spline. Ai doesn't crash much anymore and is about as fast as before (~3:38 in GT3...
  3. BIG UPDATE! Many changes and improvements!

    Delete the old version, clean install the new one! Many things got changed. - BIG performance...

Latest reviews

Premium
Great track...other than the very loud birdchirps. :)
BassGaming
BassGaming
Will get fixed in the next version. But there's still some work to be done until the release. Thanks for the feedback!
It's great to see the development of this track. It has really come pretty far in the last years. The road-choice is also really good, the track is suited for both new and old race cars which is quite impressive.

Finally I can drive on the campus boulevard the way I want to without giving up my license :P

Oh, and I found that the pit exit seems to not be as smooth as it maybe should be. It's very much drivable but highly unsettles the car.

All in all, it's awesome and I look forward for what comes next
BassGaming
BassGaming
Thanks, I knew about the pit exit but forgot to fix it before the release ^^
Will be fixed in the next release. Ty for reporting bugs :)
Very beautiful. Just a small point: The reverse layout is missing the AI-line. Did you do that on purpose?
BassGaming
BassGaming
Thank you, much appreciated! And yes, the reverse layout is indeed missing an Ai spline. I added the reverse layout because it was a quick 2min job but don't really plan on supporting it. It's just there because I could do I easily.
Super nice !!!!
BassGaming
BassGaming
Thank you, appreciate the nice feedback :)
sehr gute arbeit ich hoffe wir sehen noch mehr von dir
guten rutsch ins neue jahr
BassGaming
BassGaming
Thanks, I plan on doing more tracks in the future.
Happy new year to you as well!
Beautiful man. I never add reviews for these things and I forget theirs a person/people behind it putting a lot of effort in to make other people happy. So thank you!
BassGaming
BassGaming
Aww that's so wholesome, thanks alot!
It's really motivating and encouraging to see others enjoying my track. Makes the work behind it well worth it!
Fascinating track, had a genuinely scary experience driving it at night.
But...I want my pc to melt, an optional retexture job would be amazing.
BassGaming
BassGaming
Very happy to hear you were scared at night ^^
Yeah, I definitely need new textures for most of the objects. Road after T1 till the bridge also needs some texture work. I'm pretty sure a retexture job won't happen so soon but it is definitely a possibility once I'm done with version 1.0. My focus at the moment is to get the track to a full release stage so I can focus on new projects and some orders I got for track building.
Interesting and uncommon track layout, with good variety of turns. Great support by developer.
This has really come a long way since your first release. Good stuff. It pays to have good friends doesn't it?
BassGaming
BassGaming
Yep, looking at the v0.1 video on YT it's really come along well. Thanks for the feedback, much appreciated!
And yeah, a lot of feedback from all sides helped me reach this point so yeah it definitely pays to have good friends ^^
Good Job!
Im running on night with SOL and it's very nostalgic. Good job, boy! thanks!
BassGaming
BassGaming
Thanks for the feedback! Glad to see you're able to run the track at night without your GPU melting. I always have performance worries when working on the lighting.
excelent you make a version of this track for rfactor pls?
BassGaming
BassGaming
Thanks for the review, very motivating to continue working on it!

I don't really play rf2 but in theory it should be possible to export it over, although some feautures would be missing. I will look into exporting to rf2 once the track is finished/has it's full release. If it's a relatively easy process I'll definitely do it!
good
BassGaming
BassGaming
Thanks. Glad to see you're enjoying the track!
Why this silver domination???
BassGaming
BassGaming
What exactly do you mean by silver domination? If you're referring to the background texture:
Part of the background texture is still a low res rip of google maps. The textures will all be replaced with time.

Otherwise feel free to elaborate.
Thanks a lot great track
BassGaming
BassGaming
Thanks for the rating. Glad to see others enjoy my track :)
Great track with a very good AI for that eary build. Much fun to drive with GT3 cars, I am excited how it will develop.
BassGaming
BassGaming
Thanks for the feedback! Very encouraging!

Latest News

Author
BassGaming
Downloads
7,691
File size
459.6 MB
Views
77,533
First release
Last update
User rating
4.80 star(s) 15 ratings

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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