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Great Wall SpeedWay v6

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After a long break caused by a fault of my PC,I finally managed to fix the last things.

Changelog:
- Correct a not working collision mesh in some wall
- Added two DRS Zone
- Change some secondary textures
- added various boundary objects to align the landscape to the version for RF2: Added streetlights around the track, new detalis in the funpark zone, slightly enlarged the trees
- Redo all Fence
- Fixed some other small details
v5 - 31-01-2016

The biggest work was in optimization. I reduced most of stuttering on my old PC, let me know if it is enough. Then I replaced the texture of the landscape with a high-resolution version. Since this change has made the mountain too flat, I replaced the saplings with a veritable forest (Or better said, I tried it :))

Changelog:
- Performance Optimization
- New Texture for asphalt and concrete wall
- Rework the Big Wall normal and Textures for reduce the "tile effect"
- Added Rubbered Fast Line
- New Hi Res Landscape Texture
- Removed the Trees on Landcape and replaced with a dense forest to give depth to the texture

know issue
- The forest on landscape blink if viewed from afar but not in the photomode and in TV Cameras (since it is a problem not resolvable because it's a AC problem but in the archive I included instructions to remove it if you was annoyed).

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