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Gran Turismo-branded dynamic balloons and a blimp (and a randomised placement/movement config for each) for @DTM1120's most excellent Deep Forest Raceway track from every Gran Turismo (except GT Sport... for now).
Track link: https://www.racedepartment.com/downloads/deep-forest-raceway.32848/
To install:
Unzip and place the four kn5s and models.ini in the track folder. Overwrite when asked.
If you're subsequently using this track online and want to remove the balloons to avoid potential checksum errors then delete all dynamic object sections from the models.ini and just leave the original [MODEL_0] section.
Update 10.05.2020
The reverse route has now been added to the track so there's a slightly different installation method to last time in case the track gets updated again - this method should still work in future.
Unzip the balloons folder and put all four kn5s in the track folder.
Copy the text below to each of the models_normal.ini and models_reverse.ini files using a text editor.
(If subsequently using the track online and you get checksum errors, just delete this text from the models_normal.ini and models_reverse.ini files).
Thanks as always to Tberg/Lilski for the blimp model
Gran Turismo-branded dynamic balloons and a blimp (and a randomised placement/movement config for each) for @DTM1120's most excellent Deep Forest Raceway track from every Gran Turismo (except GT Sport... for now).
Track link: https://www.racedepartment.com/downloads/deep-forest-raceway.32848/
To install:
If you're subsequently using this track online and want to remove the balloons to avoid potential checksum errors then delete all dynamic object sections from the models.ini and just leave the original [MODEL_0] section.
Update 10.05.2020
The reverse route has now been added to the track so there's a slightly different installation method to last time in case the track gets updated again - this method should still work in future.
Unzip the balloons folder and put all four kn5s in the track folder.
Copy the text below to each of the models_normal.ini and models_reverse.ini files using a text editor.
(If subsequently using the track online and you get checksum errors, just delete this text from the models_normal.ini and models_reverse.ini files).
Code:
[DYNAMIC_OBJECT_0]
PROBABILITY=100
MULT=1,1
FILE=bal_gt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-240,250,380
RND_POS_RANGE=700,125,700
VEL_MODE=RANDOM
RND_VEL_BASE=0.3,0.1,0.3
RND_VEL_RANGE=0.1,0.1,0.1
[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=bal_gt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-240,250,380
RND_POS_RANGE=700,125,700
VEL_MODE=RANDOM
RND_VEL_BASE=0.3,0.1,0.3
RND_VEL_RANGE=0.1,0.1,0.1
[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=bal_gt3.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-240,250,380
RND_POS_RANGE=700,125,700
VEL_MODE=RANDOM
RND_VEL_BASE=0.3,0.1,0.3
RND_VEL_RANGE=0.1,0.1,0.1
[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=blimp_gt.kn5
POS_MODE=RANDOM
RND_POS_CENTER=164.84, 150, -318.53
RND_POS_RANGE=100,25,100
VEL_MODE=RANDOM
RND_VEL_BASE=0.3,0.1,0.3
RND_VEL_RANGE=0.1,0.1,0.1
Thanks as always to Tberg/Lilski for the blimp model