Location: None
FIA Grade: 2
Length: 4.7km/2.9mi
Width: 12-18m/39-59ft
Elevation change: 23m/75ft
Features
- 2 Layouts (Full and Club)
- 32 grid/pit spots (26 for AI)
- Separate road mesh
- Dynamic racing groove
- Working AI + hints
- Working start lights
- Custom track map
- TV cameras (3 sets for Full, 2 sets for Club)
- One DRS zone (backstraight)
- Less trackside objects in private sessions
- KSLAYERS (less objects at lower details settings)
CSP Features
- Fireworks
- GrassFX - 3D grass
- RainFX - Rain and puddles
- FlagsFX - Flags are affected by wind speed and direction.
- Digital Flags - Electronic flag panels, similar to currently used in F1.
- Night Lighting - Most corners are covered, you still need car headlights.
- Dynamic Spectators - no crowd in private sessions, crowd size depends on number of cars on track.
- VAO patch - Vertex Ambient Occlusion
Known Issues
- AI grid positions 27-32 will stall on the grid, because they are too far from racing line.
- Some lines and skid marks may flicker in TV camera view.
- Some textures are too bright in wet conditions (don't get soaked)
- LOD popping on some far distance objects and trees
To do
Add more detail, more layouts, improve performance.