GMT2 Importer for Automobilista v1.0
Hi everyone still modding AMS1
Not all shaders and materials are tested.
What to do if after opening gmt, applied shader is wrong?
- Enable “Check shader name & ID”
- After importing gmt file, listener will print shader name, shader Max id and shader DX level
- Open MAXScript Listener, enable macrorecorder and change shader. Max will print shader ID
- Check “ShadersList.csv” and repair (columns in “ShadersList.csv” are AMSShaderMaxID,AMSShaderNAMES,AMSShaderDescription and AMSShaderDXLevel)
If You make improvements or repair the shader id please report to discussion.
Performance notes for large directory importing
- Use no smoothing
- Uncheck “Check shader name & ID”
- Close Listener and disable macro recorder in MAXScript Listener.
- Give more memory to MaxScript in customise.
- Restart 3ds Max.
Thanks!
Original script by Zolt·n Nagy
Tested with 3ds Max 2010 & 2011 32bit
Hi everyone still modding AMS1
Not all shaders and materials are tested.
What to do if after opening gmt, applied shader is wrong?
- Enable “Check shader name & ID”
- After importing gmt file, listener will print shader name, shader Max id and shader DX level
- Open MAXScript Listener, enable macrorecorder and change shader. Max will print shader ID
- Check “ShadersList.csv” and repair (columns in “ShadersList.csv” are AMSShaderMaxID,AMSShaderNAMES,AMSShaderDescription and AMSShaderDXLevel)
If You make improvements or repair the shader id please report to discussion.
Performance notes for large directory importing
- Use no smoothing
- Uncheck “Check shader name & ID”
- Close Listener and disable macro recorder in MAXScript Listener.
- Give more memory to MaxScript in customise.
- Restart 3ds Max.
Thanks!
Original script by Zolt·n Nagy
Tested with 3ds Max 2010 & 2011 32bit