Drop it on: assetto corsa>content>cars>global_gtlight replacing the local data.acd and collider.kn5
Now you can drag and drop into CM.
Goes well with this sound mod by @fra85 https://www.racedepartment.com/downloads/sound-motorbike-engine-for-radical-sr3.40653/
This is THE ONE.
The one car that got me started in fiddling with car's data. Apparently this car was made for GTR2 (based on TOCA specs) by a guy called Zipdrive (txt file inside car's folder), someone converted it to AC and now i'm trying to 'unbork' it.
Car was a mess, tyres had no grip, aero no downforce, suspension was dodgy to say the least, engine made a random amount of power, weight was also wrong.
I did some digging and found some info at the car , series seem quite obscure apart form the appearance on TOCA.
I based most of the info off this spec sheet on costs
and this sale ad: https://racecarsdirect.com/Advert/Details/63958/global-gt-1
With some creative freedom.
What has been changed and fixed:
-Conformed the car to the class GT 1 spec .
-Fixed tyres (probably not accurate, but now they have grip)
-Fixed Aero, body, wing Positioning and lut (produced lift instead of downforce
-Fixed Fuel Tank positioning (it was on the ground below the car )
-Fixed wheel size and spec to get as close as possible to the real series wheels
-Fixed transmission type and timming (was working as a manual, but it's actually a 6 spd sequential.)
-Added a basic collider
-Fixed torque/power curve (from yamaha 1000cc engine used)
-Fixed weight to match real series
-Fixed suspension height and wheel alignemnt setup parameters (NOT MODEL).