What's this mod about?
Following up from the Color Palette Mod I made a while back, this mod alters the lighting in Germany to be more realistic, including
- realistic color palette, brightness, contrast and saturation
- new skymap for the midday setting
- re-colored ground cover and distant terrain maps
- tweaks to the environment map (improves the shinyness of cars), fog levels etc.
- general lighting improvements
Which settings/conditions were tweaked?
- Sunny/Midday
- Morning/Cloudy
- Morning/Overcast
- Morning/Wet
Unfortunately, I forgot to make comparison shots this time, but I guess those of you who have played DR for a certain amount of time know how pitiful Germany used to look unmodded.
Video
INSTALLATION - >>PLEASE READ & FOLLOW CAREFULLY<<
[1] There are 5 folders in this zipped archive - BACKUP, PICTURES, RESHADE, postprocess & tracks.
Extract the 'postprocess' and the 'tracks' folder to the main directory of DiRT Rally (by default [X]:\steam\steamapps\common\DiRT Rally) and replace/overwrite the existing files.
[2] Go to DiRT Rally\tracks\locations\germany\panzerplatte_rally_01
Inside this directory, you will find the 'route_x' folder that was extracted, amongst others, in step [1]. Copy all 4 files inside this folder (sky_day, sky_day_alt, terrain_lm_day & terrain_lm_wet.pssg) and paste them into the following 6 folders usually to be found directly above the 'route_x' folder:
route_0
route_1
route_2
route_3
route_4
route_5
Again, replace the existing files.
The 'route_x' folder can be deleted afterwards.
[3] Go to DiRT Rally\tracks\locations\germany\panzerplatte_rally_02
Repeat the same procedure from step [2] with the files of the 'route_x' folder found inside this directory, so just copy the files and paste them into the remaining 'route (0-5)'-folders accordingly. Replace any existing files.
[4 - OPTIONAL, BUT RECOMMENDED]
Extract the contents of the 'RESHADE' folder (dxgi.dll, Reshade.fx & ReShade folder) inside this zipped archive to the main directory of DiRT Rally.
The Reshade framework provides additional color correction features (mainly sepia and gamma correction) at almost no additional performance cost. All credits for this tool go to crosire, the creator of ReShade. The pictures were taken with ReShade turned on.
Extract the 'postprocess' and the 'tracks' folder to the main directory of DiRT Rally (by default [X]:\steam\steamapps\common\DiRT Rally) and replace/overwrite the existing files.
[2] Go to DiRT Rally\tracks\locations\germany\panzerplatte_rally_01
Inside this directory, you will find the 'route_x' folder that was extracted, amongst others, in step [1]. Copy all 4 files inside this folder (sky_day, sky_day_alt, terrain_lm_day & terrain_lm_wet.pssg) and paste them into the following 6 folders usually to be found directly above the 'route_x' folder:
route_0
route_1
route_2
route_3
route_4
route_5
Again, replace the existing files.
The 'route_x' folder can be deleted afterwards.
[3] Go to DiRT Rally\tracks\locations\germany\panzerplatte_rally_02
Repeat the same procedure from step [2] with the files of the 'route_x' folder found inside this directory, so just copy the files and paste them into the remaining 'route (0-5)'-folders accordingly. Replace any existing files.
[4 - OPTIONAL, BUT RECOMMENDED]
Extract the contents of the 'RESHADE' folder (dxgi.dll, Reshade.fx & ReShade folder) inside this zipped archive to the main directory of DiRT Rally.
The Reshade framework provides additional color correction features (mainly sepia and gamma correction) at almost no additional performance cost. All credits for this tool go to crosire, the creator of ReShade. The pictures were taken with ReShade turned on.
FAQ
Q: I want to upload this mod somewhere else, is this this possible?
A: Please contact me first!
Q: Are you going to improve the lighting of other locations as well?
A: Who knows, let's wait and see
Q: Which tools did you use?
I used Fergo's BinXML editor for .xml files, the EGO PSSG Editor for the .pssg files and of course Photoshop and Paint.net for tweaking the textures. Screenshots were made with fraps and with the ReShade framework turned on.
A: Please contact me first!
Q: Are you going to improve the lighting of other locations as well?
A: Who knows, let's wait and see
Q: Which tools did you use?
I used Fergo's BinXML editor for .xml files, the EGO PSSG Editor for the .pssg files and of course Photoshop and Paint.net for tweaking the textures. Screenshots were made with fraps and with the ReShade framework turned on.
Thanks to
Codemasters for making this awesome game
Thanks for your review btw.!