G&J Kartway 2021

G&J Kartway 2021 v0.4.2

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I've ported all the old models back into the new surface version, updating a few along the way. Some buildings (silos, Barnets garages, etc) are still placeholders but better that than nothing. 3d grass was also added.
There's nothing in the old v0.3.5 version that isn't in this version, so that version isn't included anymore.
There are also 3 layouts now (1B, 2C, A) out of the 9 possible at the track (A, B, C, 1A, 1B, 1C, 2A, 2B, 2C). I'll add in all the layouts eventually along with some reverse layouts, but that process takes a long time.
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I've been working on a new version with a totally redone surface based on a reprocessing of the old data in another better photogrammetry software (RealityCapture). In addition, the new version will include better buildings, cleaned ground textures, and other improvements.

However, it's taking a while to get all the old scenery items into the new file, as I am trying to improve them as I replace them.

I still want to release new versions though, so the new versions will be released under the version numbers v0.4.x, but until the new version reaches feature parity with v0.3.5, I will also include that version.
I added a ton of custom details and models for buildings and trackside objects. I also expanded the track mesh to cover the area around the track. There have also been some minor changes to the turtles and the track mesh in some areas.
Cam1-v3.5.jpg

Cam2-v3.5.jpg

Cam3-v3.5.jpg

Cam4-v3.5.jpg

There's also a new cover photo.
GJ.jpg

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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