Can now drag and drop into CM
Hiya! I've been looking through my cars and found some behaving a bit 'uncommonly' and decided do go down the rabbit hole of AC physics.
UPDATE:
After user @GzeroD pointed out an updated version of the car existed (22020522). I decided to test it and it was a sure improvement compared to the previous one (202100613). Although the aero was still producing positive lift at positive aoa. Same lut fix was applied and did some reordering of the setup tabs.
Resource IS updated
This is one mod i really liked but was a bit too sketchy to drive, ended up verifing that the body was generating lift, instead of downforce even with positive rake and that lift was overcoming the mechanical grip making it quite 'spinny' on corners.
I ended up fiddling a bit with lut file, so the car generates a very little amount of downfoce (from body and floor shape) at a neutral aoa. With rake, at speed it maxes out around 6-8 kg wich seems fine for a car with 500kg and no aero.
Tyres were a bit dodgy too, replaced with some kunos street tyres (street tyres are used on the vee series). They seem to be a lot more consistent.
Also rose the rear suspension base so it stops hitting the ground so frequently (ride height went from 27 to 57 mm)
I only changed the lift/downforce lut, haven't touched the drag one or the engine power.