Formula Vee (legion) updated aero and setup misc

Formula Vee (legion) updated aero and setup misc 1.2

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INSTALL MANUALLY

Drop it on: assetto corsa>content>cars>legion_formula_vee and replace the local data.acd (if any)

Can now drag and drop into CM


Hiya! I've been looking through my cars and found some behaving a bit 'uncommonly' and decided do go down the rabbit hole of AC physics.

UPDATE:

After user @GzeroD pointed out an updated version of the car existed (22020522). I decided to test it and it was a sure improvement compared to the previous one (202100613). Although the aero was still producing positive lift at positive aoa. Same lut fix was applied and did some reordering of the setup tabs.

Resource IS updated


It's probably not accurate, but it's way more consistent around the racetrack

This is one mod i really liked but was a bit too sketchy to drive, ended up verifing that the body was generating lift, instead of downforce even with positive rake and that lift was overcoming the mechanical grip making it quite 'spinny' on corners.

I ended up fiddling a bit with lut file, so the car generates a very little amount of downfoce (from body and floor shape) at a neutral aoa. With rake, at speed it maxes out around 6-8 kg wich seems fine for a car with 500kg and no aero.

Tyres were a bit dodgy too, replaced with some kunos street tyres (street tyres are used on the vee series). They seem to be a lot more consistent.

Also rose the rear suspension base so it stops hitting the ground so frequently (ride height went from 27 to 57 mm)

Latest updates

  1. Now it shifts like a manual

    -Fixed Gearbox: I've noticed gearbox still worked as a sequential. But in the presented spec...
  2. Now you can drag and drop on CM.

    Now you can drag and drop on CM.
  3. Updated to the newest formula vee version (22020522)

    After user @GzeroD pointed out an updated version fo the car existed (22020522). I decided to...

Latest reviews

Excellent, great improvement for these little formulas, could you continue updating the physics of these cars until they are perfect (Or as faithful as possible to reality) please
Thank you,

but I notice this: in the Monza straight the maximum speed of the car does not exceed 160 km/h, when in reality it should approach (if not exceed) 200 km/h.

Is there something to fix in the aero.lut file?
cheetocatto
cheetocatto
I don't think it's aero related... judging by the car looks (double carburetor and low heads each side), year and engine power, looks like a beetle engine, those were feeble, according to car's data it produces 58whp, It matches the 1600 Brazilian beetle. Modern, water cooled vees produce around 108 hp.

I only changed the lift/downforce lut, haven't touched the drag one or the engine power.
Thank you for this!
Yep really needed looking at, was dire to drive before which was a real shame. I mean its not like we have AMS and AMS2 to compare it against is it? Oh hang on....
Yeah legions physics like a lot of their stuff is a bit rubbish.

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cheetocatto
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More mods from cheetocatto

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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