Formula One 1975 HE/2020

Formula One 1975 HE/2020 1.0

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** IF YOU HAVE ANY PREVIOUS HE EDITION INSTALLED PLEASE REMOVE **

If you do not have any previous He editons released installed then download and install overwrite any old 75mod files.

This is 1975 F1 season. Originally created by ChiefWiggum, I have previously been given permission to work on the cars. I have now also been given permissions by Richard Wilks to use and adapt his 1971 F1 mod (included are his excellent tyre physics model) for the 75 season.

I've worked and tweaked several variables so hopefully it does not feel like a carbon copy of the 1971 season. Notably the clutch system, and I've put more setup options into the cars. Each car has its own character, strength and weaknesses. The figures used for the cars are ficticious BUT will balance the cars in order of performance for the year.

ENJOY!! These cars a RIOT to drive :)

Latest reviews

It's an enjoyable mod and the Richard Wilks Tyre Model (tm) gives this mod a very good feel.

However, lots of things need improvement. Namely mip-mapping of textures, as I'm playing on Medium settings and the textures on lots of cars just look warped and ... bad. Next, why does the BRM have a Ford V8? The model clearly shows a BRM V12 (which it had in 1975) but the physics and sounds indicate a Ford DFV, so there's that. Then, the FFB feels a little weird, but it's not a game-breaking issue. So yes, IMO there's good potential in this mod, but it needs a lot of improvement.
Dethrone1427
Dethrone1427
Yeah unfortunately graphics side of things I don't have a clue! I only had a look at the physics side of things, and usually only run the game with full graphics so wasn't even aware there was a mip mapping issue till others reported it. Thanks for the feedback though, glad you got some enjoyment out of it.
Terrific collection of cars, the physics are very enjoyable with lots of fun slip angle possible through the corners.
There are some issues though. Some of the textures used aren't very attractive, the tyres have an overly bumpy, plasticy look to them, and steering wheels aren't centered.
None of that really detracts from the enjoyment. The real problem is the FFB is reversed like I remember some mods for rFactor were. You can reverse it in the options but you will get a weird pull when the car is stationary, the FFB is also much weaker compared to the other cars in the game.
Really cool cars all the same, hopefully the author is able to fix the FFB at some point in the future.
Dethrone1427
Dethrone1427
You know you can adjust the FFB strength in the realfeel file found in the root folder of AMS.
Great mod! Thanks
graphics problem.

I posted in the discussions
Awesome, great work! I wish this car for AMS 2!!!
Hermoso mod ..exelente!!!!
An absolute blast to drive! Excellent FFB feel and tyre slip allows you to consistently dangle these cars over the edge and very naturally bring them back.
Thoroughly recommended! :)
Dethrone1427
Dethrone1427
Cheers mate, thanks for all the help and advice during the last few weeks. You helped solve a lot of aero issues that I caused. Looking forward to your upcoming tracks.

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Author
Dethrone1427
Downloads
1,252
File size
457.3 MB
Views
18,247
First release
Last update
User rating
4.14 star(s) 7 ratings

More mods from Dethrone1427

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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