Forlì Ring

Forlì Ring 3.1.3

Login or Register an account to download this content
Changelog:
- Added more Pits (from 42 to 84)
Screenshot_rss_formula_rss_2_v6_forliring_26-10-118-17-16-29.jpg

Screenshot_rss_formula_rss_2_v6_forliring_26-10-118-17-14-3.jpg
Changelog:
- Fix start position orientation
- Adjusted road materials
- Adjusted grass material
- Added GP camera with less fov
Screenshot_ks_ferrari_488_gt3_forliring_23-10-118-21-50-54.jpg
Screenshot_ks_ferrari_488_gt3_forliring_23-10-118-21-44-48.jpg
Screenshot_ks_ferrari_488_gt3_forliring_23-10-118-21-42-32.jpg
Screenshot_ks_ferrari_488_gt3_forliring_23-10-118-21-38-50.jpg
Screenshot_ks_ferrari_488_gt3_forliring_23-10-118-21-33-29.jpg
Changelog:
- Readjusted LOD out values
- Added KSLAYER values for every object (adds +10 FPS if you choose minimum)
- Readjusted trees group
- Fixed AI cars that won't exit in pit lane
Screenshot_rss_gt_ferruccio_55_forliring_19-10-118-15-8-54.jpg
Screenshot_rss_gt_ferruccio_55_forliring_19-10-118-14-15-23.jpg
Screenshot_rss_gt_ferruccio_55_forliring_19-10-118-19-27-8.jpg
Screenshot_rss_gt_ferruccio_55_forliring_19-10-118-19-0-47.jpg
Screenshot_rss_gt_ferruccio_55_forliring_19-10-118-15-33-23.jpg
Changelog:
- Trees are now named as kstree (following Kunos guidelines, thanks to @LilSki )
- Added VAO v7 patch
- Changed shader for trees
- Improved grass
- Added fresnel to road material (better lights reflections)
- Up to +15% of performance
- Changed surface.ini (kerbs are smooth and adjusted grip levels)
Screenshot_rss_formula_rss_2_v6_forliring_8-10-118-20-36-2.jpg
Screenshot_rss_formula_rss_2_v6_forliring_8-10-118-20-35-24.jpg
Screenshot_rss_formula_rss_2_v6_forliring_8-10-118-18-43-22.jpg
Screenshot_rss_formula_rss_2_v6_forliring_8-10-118-17-6-9.jpg
Quick announcement:

Forlì Ring now supports real track lights.
To enable this, just download lights patch 0.1.23-preview11 by @x4fab from discord channel https://discord.gg/FEztNRE

Keep in mind that track lights require a very powerful pc, so you should expect frame drops

WARNING! YOU HAD TO DELETE OLD VERSION TO AVOID CRASHES!

map.png
Screenshot_griiip_g1_forliring_26-1-118-21-44-57.jpg Screenshot_ks_ferrari_f2004_forliring_28-1-118-15-3-39.jpg Screenshot_ks_ferrari_488_gt3_forliring_27-1-118-19-10-49.jpg Screenshot_ks_ferrari_488_gt3_forliring_27-1-118-19-8-46.jpg Screenshot_ks_ferrari_488_gt3_forliring_27-1-118-19-3-52.jpg Screenshot_ks_ferrari_488_gt3_forliring_27-1-118-19-3-30.jpg Screenshot_griiip_g1_forliring_26-1-118-21-45-28.jpg
CHANGELOG:
- Added track lights and grates
- Reworked grandstands
- Reworked materials: grass is now prettier than ever
- Reworked kerbs and track limits
- Fix AI

And finally, a new track layout! Forlì Ring Indy is the perfect track for F3/F4 cars or light cars! Enjoy the new 4.4km of the track!


Thank you for supporting me :thumbsup:
Screenshot_formula_5000_forliring_4-1-118-22-24-18.jpg

"Living" update

Screenshot_formula_5000_forliring_4-1-118-22-24-42.jpg

- Added spectactors in some places
Screenshot_formula_5000_forliring_4-1-118-22-27-43.jpg

- Reworked terrain texture
Screenshot_formula_5000_forliring_4-1-118-22-26-8.jpg

- New grooves
- Rescaled walls in some places
- Kerbs are more gently
Screenshot_ks_ferrari_sf70h_forliring_1-1-118-1-13-16.jpg
- Wider track. This will improve overtake chances and more.

Screenshot_formula_5000_forliring_1-1-118-15-50-43.jpg

- New 3d grass. Now it's more realistic.
- New Ads around the track

Happy 2018!
Screenshot_ks_porsche_919_hybrid_2016_forliring_17-9-117-21-21-8.jpg
Screenshot_ks_porsche_919_hybrid_2016_forliring_17-9-117-21-20-37.jpg

- New sand traps
- New walls
- Reworked kerbs
- New curb at the exit of some turns
- Added objects around the track (Billboards, buildings etc.)
  • fixed trees in pitbox
  • adjusted scenario
  • changed camber in some corners
  • adjusted terrain
  • added new camera set (thanks to Deswribilator)
  • new AI
  • added track description
  • improved scenario (more trees, added buildings and stands)
  • little irregularities on tarmac
  • changed pitbox from right to left
Known Issue:
I forgot some trees in pit exit. In the next update I'll remove those

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top