FFB Anti-Clip

FFB Anti-Clip 1.3

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FFBClip will now disable itself for 10, 20 or 30 seconds after crashing the car. The duration depends on severity of the crash.

This is intended to prevent FFB value from getting destroyed when your car stars doing crazy stuff after big crashes.
FFBClip will now disable itself when you are driving with controller or keyboard to prevent non-existing clipping from messing up your calibrated values.
- FFBAntiClip will now disable itself when your car is controlled by AI to prevent non-existing clipping from messing up your calibrated values.
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Reactions: rnuls and 0x666
Reworked the way FFB adjustments works once again, this time, completely from scratch with very different method, giving way more stable results. Instead of reacting for spikes in place, it measures average forces while cornering, and if averages are higher than your target, gain is reduced, if averages are below your target, it's increased. Results in way less fluctuations and random gain drops. Default target got lowered from 100% to 90% due to the new method allowing some peak clipping above the target.
Reworked the way FFB is adjusted. Toggle settings are gone, FFB drops have been made way less sensitive to sudden spikes of force and way more sensitive to consistent clipping. If your FFB gain drops too much and you don't get FFB forces above your desired for too long, gain will raise faster all the way until it goes above your desired for a single frame again.

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Shifting method

  • I use whatever the car has in real life*

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