Ferrari 499P

Ferrari 499P 1.6

Login or Register an account to download this content
Now it works with other model versions, only rename or replace sound in content manager
- Added new sample when on throttle at 4-6k rpm when approaching viewer from the front and diagonally, sounds more crunchy now like the real car.
- Extended chase cam on load sample to immerse the viewer from a close flyby, bridging the close sample to the further ones standing next to the race track.
- New chase cam sample on load to correspond with the closer distance
- Covered new areas where the sound was inaudible
- adjustment to the hybrid sound, now activating at 190-200 kmh/h as in the real car
Idle sample now available for exterior
- Smoother transition when passing by (side of the car) in mid rpms exiting a corner from spectator view
Lowered 2dB during acceleration to lessen ear fatigue
- +2dB increase on every sample for interior sound
- Now not affected by down shifts and autoblip and sounds like its constant when charging
- Louder interior sound to not be overwhelmed by other cars on track
- Coast sample added from 150 meter distance with downshift sound
Note that it is lowered in volume to not intrude the cockpit to much as it is very high frequency and gives ear fatigue over time, so it should be a good compromize
- Far ssamples of the car added with poweful shift sounds
- Balanced sounds when the car leaves
- New idle and startup sound in cockpit
added samples that were missing before

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top