This mod features:
- New liveries to all cars; all of them made by me except Williams, which is this one.
- Extreme speed: Easily 400 km/h
- Extreme tire wear: In 25% races, between 2 or 3 stops at least.
(Copy & Paste installation)
There's a long description so you may prefer watching this video (youtube). It shows the best moments of a 25% race, mixing highlights and gameplay (around 6 minutes), and you will have an idea of what this mod is about.
"In a F1 game where driver transfers only happen when someone retires or you leave your team (in my team is your teammate), where regulation changes became less usual and the teams-hierarchy doesn't really change at all, where always you start a GP you try to guess who is going to be the only AI driver that will DNF because an engine failure, where online multiplayer still being the same as previous years (and better not talk about penalties), and where the localisation files, as F1 2019, have been removed... there's still a chance to have fun".
That's how I see it. I had fun playing it but not as much as playing this mod just for a few days. The Team-Hierarchy is completely different (don't know yet how it will affect to career mode), and all liveries have been changed just for fun and to see something different. All of them are ficticious, not simulating any season, but some of them are inspired in real liveries: Ferrari's one has a dark red color, similar to Mugello 2020, and the intention is to change numbers font, but it's not done yet. Also Williams is similar to 2008-2013 Williams livery. Since it's main-paint-texture is done in a different way, I had to download one but it's similar to what I wanted to do.
The important part are the extreme tire wear and speed mods. Extreme damage was also included but after several updates and having only 6 cars at lap 10 in Bahrain, now the damage values are even smaller than in the original game but don't get wrong, speed is what cause crashes and DNFs. You will easily reach 400km/h, and also you must be careful leaving a corner and accelerating because you will lose control easily. Then that small AI fails become big fails and then crashes. You should expect half of the grid to DNF.
The video does not show the lastest version so there are a pair of cars that now, with smaller damage values won't have DNF, but they would have crashed anyway. The mod works better with Safety Car activated. I think it is not possible to see more than 2 but each time the grid is grouped, there are chances of a massive crash.
The tire wear mod is also very important to the course of a race. In 25% races (the funniest option in my opinion) you should expect soft, medium and hard tires to last 2, 4 and 6 laps respectively. It depends on the circuit but is something like that (without SC). With tire management, you can delay pit stops and save 1 or even 2 stops depending on what tires do you have available, but you will be slower and it's not easy since
throttle is so sensitive.
Take a look at the video and you will know what I'm talking about. Maybe I forgot to comment something but the description is becoming too long.
Just something more; overtake mode is simply useless. Energy is almost always at 100%. What makes the difference is the fuel consumption. The values for lean, normal and rich are now 0.2, 0.4, 0.6 because even AI drivers ran out of fuel with a pair of laps remaining. Now you should take care of the fuel to not ran out of it, also shown on the video. The power difference between fuel maps seems to be similar than ERS in the original game.
I will be great if you provide me some feedback, to detect possible errors, and tell me what you think about the liveries. Enjoy!