This pack contains mainly "cameras.ini" files for
There are two sets per track - wide shots and regular first-person views selectable by F3 on the keyboard at any time in the game.
Install: open the .7z archive and select for extracting only the names of tracks that already have working traffic layout on your PC. It will be good if you look beforehand for any old "cameras***.ini" files in each of the 2-way layout's "data" subfolders and delete those since they a remnants of different layouts and don't work with traffic lines. After done selecting you may drag-drop the selected into "..\content\tracks\" subfolder of your game. Confirm the prompts to add the new files.
PS. For some of the tracks I included fixed .kn5 models and corresponding .ini files to prevent appearing of black artifacts from wrong blending of distant large faces of the floor and the track (ie "LA Canyons", "Glencoe", etc). For "Akagi" I made timers for the 2-way and patched a major glitch of track physics where the upper U-turn is. For "Evo Triangle" patched are the pits and glitch of track physics near the U-turns.
There are two sets per track - wide shots and regular first-person views selectable by F3 on the keyboard at any time in the game.
All cams are made with "AccExtHelper" in one go per layout. I aimed to make the sequences as natural as possible with that tool and without too much time spent on adjusting positions
Install: open the .7z archive and select for extracting only the names of tracks that already have working traffic layout on your PC. It will be good if you look beforehand for any old "cameras***.ini" files in each of the 2-way layout's "data" subfolders and delete those since they a remnants of different layouts and don't work with traffic lines. After done selecting you may drag-drop the selected into "..\content\tracks\" subfolder of your game. Confirm the prompts to add the new files.
PS. For some of the tracks I included fixed .kn5 models and corresponding .ini files to prevent appearing of black artifacts from wrong blending of distant large faces of the floor and the track (ie "LA Canyons", "Glencoe", etc). For "Akagi" I made timers for the 2-way and patched a major glitch of track physics where the upper U-turn is. For "Evo Triangle" patched are the pits and glitch of track physics near the U-turns.