As we noticed, the incardriver animation were off.
If you want to fix it, you have to do it manually:
2020_asset_groups\animation_package\scenes\incardriver\2020\incardriver_f1.erp
incardriver_f1.scene
change the
animset name to the one of the F1 team you use, for example
Code:
<scene name="f1_incar_driver_body_fom">
<actor type="InCarDriverActor" id="InCarDriver">
<part id="InCarDriver" culling="Bip01" cullingradius="1.4" overrideMeshIndex="0" mesh="eaid://character_package/condition_scene/idf/driver_body_male">
<animset name="animations_driver_in_car/driver_steering_anims/idf/driver_in_car_2020_mercedes" />
<animset name="MACRO animset" />
</part>
</actor>
</scene>
I will create the file as a modular erp and put it into the base files, but you need to adjust it to your choice manually.