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F1 RSS 2016 Complete Pack 1.1.1

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I Dont understand how to install it to Assetto Corsa can someone please explain?
The mod is great, one question though how do i adjust the TV pod camera view in the car cuz mine is moved to the left instead of center. pls help
Great job again amazing
I dont't know how I had missed this previously. Excellent mod. Thank you for sharing.
GREAT MOD! However, there is a problem with shadows undearneath the car - its flickering when at higher speeds, it is not looking good.
Also , I think that RB12 rims are much too bright even when shadowed...
Thank you very much!!!
Together with CART Extreme RSS F1 2016 is my favorite mod, in AMS and even more...
And I'm so proud and happy that I have been part of both of them ! How lucky I am huh ?? =)

Thank you Nick my friend and huge thank you to all the crew !
Nick9320
Nick9320
Thanx for everything you did mate! It was a big pleasure to working with you! :)
One of the best F1 mods around, really appreciate the update, thank you!
Fantastic mod! ... great quality, congratulations.
Nice work! but there are some textures missing
This mod is awesome, but I think that is there a error whit the first link of download, because is the Pach v 1.1, not the v 1.0,
and that's why cars are missing textures.

Sorry for my bad english :P
Fantastic job! Excellent skins and great detail on each individual cars bodywork.
the improvement of ffb was awesome. Sadly the fps in this mod is very bad....
Just add this in f1rss2016.SRS after DRS-Race4Rules = 7

DRS-MaximumTime = 1.0 // the maximum time between your car and the one in front (in seconds)
DRS-MinimumCrossings = 3 // the minimum number of times the cars have passed the detection point before it becomes active
DRS-TestDayRules = 1 // for all rules settings:
DRS-Practice1Rules = 1 // -1 means disable DRS
DRS-Practice2Rules = 1 // 0 means DRS is active everywhere on the track
DRS-Practice3Rules = 1 // Positive values should be interpreted as a bitfield with the following bit values:
DRS-Practice4Rules = 1 // 1 = DRS is active only in detection zones
DRS-Qualify1Rules = 1 // 2 = DRS is active only after the minimum set number of crossings (in DRS-MinimumCrossings)
DRS-Qualify2Rules = 1 // 4 = DRS is active only if within DRS-MaximumTime of the car in front
DRS-Qualify3Rules = 1 // so for the full DRS rules you use the value 7 (1+2+3)
DRS-Qualify4Rules = 1
Same here, no DRS, Thanks.
Very good, but I have a problem, for me the cars are without drs. Is that just for me or did someone else notice that too?
Thank you so much man !!! I-N-S-A-N-E WORK YOU GUYS GOT HERE <3
Finally a realistic 2016 season mod !!
only needs some talent files and real sounds
Fantastic
Finally !
Off for some testing now. =)

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