GREAT MOD! However, there is a problem with shadows undearneath the car - its flickering when at higher speeds, it is not looking good.
Also , I think that RB12 rims are much too bright even when shadowed...
Together with CART Extreme RSS F1 2016 is my favorite mod, in AMS and even more...
And I'm so proud and happy that I have been part of both of them ! How lucky I am huh ?? =)
Thank you Nick my friend and huge thank you to all the crew !
This mod is awesome, but I think that is there a error whit the first link of download, because is the Pach v 1.1, not the v 1.0,
and that's why cars are missing textures.
Just add this in f1rss2016.SRS after DRS-Race4Rules = 7
DRS-MaximumTime = 1.0 // the maximum time between your car and the one in front (in seconds)
DRS-MinimumCrossings = 3 // the minimum number of times the cars have passed the detection point before it becomes active
DRS-TestDayRules = 1 // for all rules settings:
DRS-Practice1Rules = 1 // -1 means disable DRS
DRS-Practice2Rules = 1 // 0 means DRS is active everywhere on the track
DRS-Practice3Rules = 1 // Positive values should be interpreted as a bitfield with the following bit values:
DRS-Practice4Rules = 1 // 1 = DRS is active only in detection zones
DRS-Qualify1Rules = 1 // 2 = DRS is active only after the minimum set number of crossings (in DRS-MinimumCrossings)
DRS-Qualify2Rules = 1 // 4 = DRS is active only if within DRS-MaximumTime of the car in front
DRS-Qualify3Rules = 1 // so for the full DRS rules you use the value 7 (1+2+3)
DRS-Qualify4Rules = 1