Ive taken the GPVWC22_Melbourne_2022 mod and updated it.
There seems to be a few versions of this track around, including AC. Ive worked on this for a few months now and it is still a WIP, but I thought it would be time to release it and see.
As I do more updates, I will release progress updates, maybe every few months.
So, did update some meshes and remapped textures, e.g. terrain, roads surface, billboard, track barrier, trees etc.
Track barrier Safety fences change to square mesh and remodeled meshes and maps to match F1 Melbourne.
Generally some optimization/ tidy up of meshes.
Added more BB Trees behind pit areas.
Improved lake texture, shader, animation.
Added some animated ducks on the lake, experimental.
Added Exit Pit official worker.
Added safety reflected plastic panels fences in pit wall team boxes.
Slight Increase of road stripe decal mesh resolution.
Pit lane yellow road decal straighten and remapped.
Remapped run off areas and vertex paint.
Remapped terrain and vertex paint.
Ive used some of the ac sponsor textures for track barriers and overhead sign meshes, for now.
There is still a lot more work to be done, cheers
There seems to be a few versions of this track around, including AC. Ive worked on this for a few months now and it is still a WIP, but I thought it would be time to release it and see.
As I do more updates, I will release progress updates, maybe every few months.
So, did update some meshes and remapped textures, e.g. terrain, roads surface, billboard, track barrier, trees etc.
Track barrier Safety fences change to square mesh and remodeled meshes and maps to match F1 Melbourne.
Generally some optimization/ tidy up of meshes.
Added more BB Trees behind pit areas.
Improved lake texture, shader, animation.
Added some animated ducks on the lake, experimental.
Added Exit Pit official worker.
Added safety reflected plastic panels fences in pit wall team boxes.
Slight Increase of road stripe decal mesh resolution.
Pit lane yellow road decal straighten and remapped.
Remapped run off areas and vertex paint.
Remapped terrain and vertex paint.
Ive used some of the ac sponsor textures for track barriers and overhead sign meshes, for now.
There is still a lot more work to be done, cheers