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F1 24 tyres in F1 23 0.3

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Since F1 24 came out in Beta, I've been intrigued to experience how F1 24 tyres would react in F1 23 - after all, it's mostly changed values... But I never got into sorting the remaining issues out once I got my first taste of that...
Finally, I decided to have a go at it, and here you go - proper F1 24 tyres on F1 23 are now available.

INSTALLATION:
  • Extract content from the "Mod" folder in the archive to the base game folder.
  • If you want to return to original tyres, "Original" version is included - installation is the same.

NOTES (plenty):
  • This uses tyrecompounds file from F1 24 patch 1.6. There are two extra versions that I might eventually do if there is interest (Beta 3/Launch version, and Patch 1.3 version). If tyrecompounds get updated again, I'll likely switch to the newer version.
  • The only modifications done to the file were editing compounds names so that they would be recognized by F1 23 and adjusting 5-6 values regarding temperature/pressure simulation.
  • > F1 24 introduced one new value that is not in F1 23 - hence I had some work with fixing the tyre temperatures in F1 23.
  • Original tyre wear, from initial testing, was VERY low - currently increased by 4x to compensate a bit; values are close to original F1 23 values now.
  • Grip levels are UNMODIFIED - they are the same as they would be in F1 24.
  • Deltas between tyre compounds are noticeably bigger than default F1 23 tyres.
  • In general, with these tyres, you will be a LOT faster - multiple seconds faster than with default F1 23 tyres.
  • AI currently does not respond to these tyres well - you are likely to be multiple seconds faster than them on the same difficulty that you used to play F1 23 on.
  • If it is necessary to take this mod down, please don't hesitate to contact me, I'll delete the mod if requested. I am a nice person.
TEMPERATURE SIM NOTES
  • Values used are a bit of a shot in the dark. Had to take multiple guesses, but eventually I settled down on using F1 23 values for certain coefficients, though I had to multiply them by 3 or 6 to keep the tyres within temperature ranges.
  • > Additional multipliers were used to make the tyres reach their ranges better - a value of 1.07 (calculated average) was used for multiplying/dividing some values for dry compounds. For wet compounds, additional extra multipliers of 1.25 (Intermediates) and 1.5 (Full Wets) were used for Carcass temperature simulation calculation.
  • From personal testing, surface temperatures were within good ranges for all tyre compounds.
  • From personal testing, carcass temperatures were within good ranges for all tyre compounds in various situations.
  • > Ideal Carcass Temperatures (Max Grip) (in Celsius): C5 -> 75-85, C4 -> 85, C3 -> 85-95, C2 ->95, C1 -> 105, C0 (Portugal) -> 115, Intermediates -> 65, Full Wets -> 55.
  • Additionally, changed the way temperature sim works - now it replicates F1 24 and you can use higher pressures to actually have slightly cooler tyres if necessary.
  • Due to how these tyres warm up, you don't need to "drag the brakes" to warm up the tyres - the way it is set up, it is enough to just drive fast enough to warm them up, as at higher speeds the surface just heats up (which transfers to carcass). One coefficient controls this.
  • From personal testing, I did not suffer overheating with considerable pushing - but then again, I'm no Esports driver, even though I consider myself to be capable enough to be competitive (still roughly 2 seconds behind Esports Pros on their TT setups).
  • Testing was done using ABS and TC set to Full (sidenote - I use it like that to keep myself more consistent as I play on a gamepad, plus I just want to have fun at this point) - further testing is necessary to see how the tyres react to lockups wheelspins, spins, etc.
  • I additionally tested a "wet-to-dry" transitional period for the tyres, and the tyres responded well to the track wetness - Dry tyres wouldn't warm up well in damp conditions and you lose a lot of time, while Full Wets would overheat if the track is not wet enough.
This is a straight up "Test" version at the moment - I'm looking for more feedback if possible. I feel like the values are pretty conservative and I may be able to push the values more - but I would like to know how they react to other users who play with less or no assists, I don't want the tyres to overheat too quickly, but I also don't want them to be too cold at times, plus I'd like to keep various tyre pressures usable (and not only 1 or 2 values).
Please test the mod out and give me your feedback in the forum topic, I will try to adjust the mod according to general feedback.

Latest updates

  1. Tyre wear fixes and Pressure Sim changes

    So, last time I posted this, I changed a few values to increase the tyre wear, though it didn't...
  2. Update 0.2

    Not a very big patch - worked a bit on tyrewear. I increased all tyre wear values by 4x. Should...

Latest reviews

The mod really is pretty good. As you had noticed, the wear of the rear tires is much greater than that of the front tires, especially in rainy situations, this is the only negative point I have
Mantas Jokubauskas
Mantas Jokubauskas
Thanks for the comment. Yeah, I noticed rears are used a lot more. I'll probably tweak the rear tyre wear down specifically to be more in line with front tyre wear.
This is great! Nice to have some strategy play in 23. I'm assuming the mod affects the AI tyre life too, right?
Mantas Jokubauskas
Mantas Jokubauskas
No changes to AI at the moment, so I *think* that their strategies will mostly be the same. Requires more thorough testing to make the right conclusions.
This is a great mod, I think there's just a little bit too much grip that could be lowered, but otherwise it's great. I cannot make use of it sadly because even at 110 AI no assists, I finish races lapping everyone 😅. But that's not something you can work around as the AI are simply not adjusted to this kind of handling, but it feels great to drive and the mod is really well done.
Mantas Jokubauskas
Mantas Jokubauskas
Sorry for late reply, but appreciate the kind word. I'll try to experiment with the AI a little, maybe I can work something out in some way.
Regarding the grip - the values were unchanged, so they *should* be the same as in F1 24. At least the front end is much sharper now. 😅
Very good work, it really changes driving, in a good way. I explained my reasons in the “discussion” section. Thanks
The mod file you posted is great to use, have you considered increasing the grip?
Mantas Jokubauskas
Mantas Jokubauskas
Not planning to increase the grip any further, I think that the grip you can get is already quite good and it doesn't need to be increased - otherwise it just feels unnatural (like F1 24 Launch Version tyres).
I haven't tested it enough yet because I don't have much time. From my first impressions, this mod works exactly as you mentioned. (Great job)
I must say that tire wear is incredibly low in this version and that's not a good thing. There is a big gap compared to vanilla 23 tires. I tried it with ABS and TC on like you. Being able to go 30+ laps with full performance in Bahrain with Soft tires kills the realism. Also, when I switch to fresh Hard tires in 20+ laps, I still have a hard time keeping up with the speed compared to the used Softs. It seems like every race can end in a single stop 100%. AI difficulty can be solved somehow but if you can find the sweet spot in terms of wear and performance loss, that would be great (You know 23 tires are terrible).
I will be waiting for your updates to use this. I wish you good luck with the parameters.
Mantas Jokubauskas
Mantas Jokubauskas
Appreciate the feedback. First goal was to make the temperatures be reasonable - if you just put the tyres without modifications, the temperatures just don't work well.
I agree about the tyre wear, even game expects higher tyre wear, but for some reason the wear isn't actually that high. I may try to use F1 23 values for tyre wear to see whether that helps.
As for the Deltas between tyre compounds - I'm afraid I can't do much, I think that's how the tyres are set up (to have big difference between Softs and Hards). I'll see if this can be fixed by just increasing tyre wear (without breaking AI or something).
Appreciate your time testing the mod.

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Author
Mantas Jokubauskas
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539
File size
16.1 KB
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7,565
First release
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User rating
5.00 star(s) 6 ratings

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