Since F1 24 came out in Beta, I've been intrigued to experience how F1 24 tyres would react in F1 23 - after all, it's mostly changed values... But I never got into sorting the remaining issues out once I got my first taste of that...
Finally, I decided to have a go at it, and here you go - proper F1 24 tyres on F1 23 are now available.
INSTALLATION:
NOTES (plenty):
Please test the mod out and give me your feedback in the forum topic, I will try to adjust the mod according to general feedback.
Finally, I decided to have a go at it, and here you go - proper F1 24 tyres on F1 23 are now available.
INSTALLATION:
- Extract content from the "Mod" folder in the archive to the base game folder.
- If you want to return to original tyres, "Original" version is included - installation is the same.
NOTES (plenty):
- This uses tyrecompounds file from F1 24 patch 1.6. There are two extra versions that I might eventually do if there is interest (Beta 3/Launch version, and Patch 1.3 version). If tyrecompounds get updated again, I'll likely switch to the newer version.
- The only modifications done to the file were editing compounds names so that they would be recognized by F1 23 and adjusting 3-4 values regarding temperature/pressure simulation.
- > F1 24 introduced one new value that is not in F1 23 - hence I had some work with fixing the tyre temperatures in F1 23.
- Tyre wear, from initial testing, was VERY low - currently increased by 4x to compensate a bit.
- Grip levels are UNMODIFIED - they are the same as they would be in F1 24.
- Deltas between tyre compounds are noticeably bigger than default F1 23 tyres.
- In general, with these tyres, you will be a LOT faster - multiple seconds faster than with default F1 23 tyres.
- AI does not respond to these tyres well - you are likely to be multiple seconds faster than them on the same difficulty that you used to play F1 23 on.
- If it is necessary to take this mod down, please don't hesitate to contact me, I'll delete the mod if requested. I am a nice person.
- Values used are a bit of a shot in the dark. Had to take multiple guesses, but eventually I settled down on using F1 23 values for certain coefficients, though I had to multiply them by 3 or 6 to keep the tyres within temperature ranges.
- > Additional multipliers were used to make the tyres reach their ranges better - a value of 1.07 (calculated average) was used for multiplying/dividing some values for dry compounds. For wet compounds, additional extra multipliers of 1.25 (Intermediates) and 1.5 (Full Wets) were used for Carcass temperature simulation calculation.
- From personal testing, surface temperatures were within good ranges for all tyre compounds.
- From personal testing, carcass temperatures were within good ranges for all tyre compounds in various situations.
- > Ideal Carcass Temperatures (Max Grip) (in Celsius): C5 -> 75-85, C4 -> 85, C3 -> 85-95, C2 ->95, C1 -> 105, C0 (Portugal) -> 115, Intermediates -> 65, Full Wets -> 55.
- Additionally, changed the way temperature sim works - now it replicates F1 24 and you can use higher pressures to actually have slightly cooler tyres if necessary.
- Due to how these tyres warm up, you don't need to "drag the brakes" to warm up the tyres - the way it is set up, it is enough to just drive fast enough to warm them up, as at higher speeds the surface just heats up (which transfers to carcass). One coefficient controls this.
- From personal testing, I did not suffer overheating with considerable pushing - but then again, I'm no Esports driver, even though I consider myself to be capable enough to be competitive (still roughly 2 seconds behind Esports Pros on their TT setups).
- Testing was done using ABS and TC set to Full (sidenote - I use it like that to keep myself more consistent as I play on a gamepad, plus I just want to have fun at this point) - further testing is necessary to see how the tyres react to lockups wheelspins, spins, etc.
- I additionally tested a "wet-to-dry" transitional period for the tyres, and the tyres responded well to the track wetness - Dry tyres wouldn't warm up well in damp conditions and you lose a lot of time, while Full Wets would overheat if the track is not wet enough.
Please test the mod out and give me your feedback in the forum topic, I will try to adjust the mod according to general feedback.