Hi all
Upgrade from F1 2020 version
This mod now means you need to find the right tyre for the track depending on the track type. I would recommend using practice sessions to see how tyre wear is effected. Eg lots of fast long corners will overheat softer tyres. Long straights to cause harder tyres to cool quickly. Heavy braking will have an effect. Aggressive driving might be fast over an individual lap but smooth driving will be quicker in longer runs.
NEW TEMPERATURE MODEL RELEASE
Brand new temperature model for F1 2021
Tyres now more dynamic with heating and cooling depending on track, driving style and setup. Should feel very different from vanilla game with stable boring tyre temps.
Following from feedback from watching races this year tyre management is now more about keeping the temperatures up, rather than overheating as was seen in the F1 2020 mod. The new model should reflect this. Driving at 100% should see temperature be in or close to ideal temperature (dont be alarmed if all tyres are not bang on ideal temperatures).
Braking has more affect on temperatures.
Slowing down or safety car periods should see temperatures plummet. Keeping temperatures up is key but doesnt have to be done through out the whole safety car period. Once the safety car has signaled it is going to come in there should be time to get everything back up to temperature. Heavy braking, spinning up the rears and weaving is the best way to do this.
It is possible to still overheat tyres but it only really occurs for short periods in a section of track or string of corners.
Also tyre temperatures at the start of race and leaving the pits have been changed, they will be nice and hot when fitted but as you leave the pit they will cool until you can get up to speed.
Overheating causes a small loss of grip and increase in wear.
Lower temperatures cause loss of grip but no increase in wear
Your pit stops during races will now need to be adapted if wear is greater than you expected. In some races the softest tyre is not the best option.
-Rework of Inter and Wet tyres.
Large changes to how inter and wet tyres work hopefully making driving in the wet more enjoyable.
Inter and wets tyres have a "working range" which you will see and feel. There is no longer a perfect tyre for all conditions wet tyres maybe need if the track is wet enough, even if its only currently light rain
Tips
- If fronts are over heating then move brake balance to rear. As the rain falls (or stops falling) you may need to move the balance to suit.
- In some conditions use coast to slow before corners first instead of heavy braking
- Use differential to suit
- Dont always trust Jeff - base your choices on feel and temps along with what other drivers are on. Also trust your eyes, if water spray is everywhere then maybe slicks are not the right choice.
- DRS no longer a signal to change tyre, it maybe the stewards decide to enable it on a damp track or are slow to disable when the rain is falling.
- Remember there is now a working range for tyres. you might be on the "best" tyre for the conditions but it still isn't perfect.
Generally speaking
Softer compounds have high performance but drops off quickly, most suffer with a cliff edge at some point in its life
Harder Compounds do not have the performance of the softer tyre but drop off more slowly. Most dont have a cliff edge.
Changes effect the AI too. You will see many different strategies down the grid.
To install place the erp file in
F1 2021\2021_asset_groups\f1_2021_vehicle_package\tyrecompounds
backup your existing f1compounds.erp file so you can return to standard game.
This game can be used with any mod that doesn't edit the f1compounds.erp file.
All games modes should be compatible except time trials etc
This mod will not work Online!
Any questions please ask
Thank you
Andy
Upgrade from F1 2020 version
This mod now means you need to find the right tyre for the track depending on the track type. I would recommend using practice sessions to see how tyre wear is effected. Eg lots of fast long corners will overheat softer tyres. Long straights to cause harder tyres to cool quickly. Heavy braking will have an effect. Aggressive driving might be fast over an individual lap but smooth driving will be quicker in longer runs.
NEW TEMPERATURE MODEL RELEASE
Brand new temperature model for F1 2021
Tyres now more dynamic with heating and cooling depending on track, driving style and setup. Should feel very different from vanilla game with stable boring tyre temps.
Following from feedback from watching races this year tyre management is now more about keeping the temperatures up, rather than overheating as was seen in the F1 2020 mod. The new model should reflect this. Driving at 100% should see temperature be in or close to ideal temperature (dont be alarmed if all tyres are not bang on ideal temperatures).
Braking has more affect on temperatures.
Slowing down or safety car periods should see temperatures plummet. Keeping temperatures up is key but doesnt have to be done through out the whole safety car period. Once the safety car has signaled it is going to come in there should be time to get everything back up to temperature. Heavy braking, spinning up the rears and weaving is the best way to do this.
It is possible to still overheat tyres but it only really occurs for short periods in a section of track or string of corners.
Also tyre temperatures at the start of race and leaving the pits have been changed, they will be nice and hot when fitted but as you leave the pit they will cool until you can get up to speed.
Overheating causes a small loss of grip and increase in wear.
Lower temperatures cause loss of grip but no increase in wear
Your pit stops during races will now need to be adapted if wear is greater than you expected. In some races the softest tyre is not the best option.
-Rework of Inter and Wet tyres.
Large changes to how inter and wet tyres work hopefully making driving in the wet more enjoyable.
Inter and wets tyres have a "working range" which you will see and feel. There is no longer a perfect tyre for all conditions wet tyres maybe need if the track is wet enough, even if its only currently light rain
Tips
- If fronts are over heating then move brake balance to rear. As the rain falls (or stops falling) you may need to move the balance to suit.
- In some conditions use coast to slow before corners first instead of heavy braking
- Use differential to suit
- Dont always trust Jeff - base your choices on feel and temps along with what other drivers are on. Also trust your eyes, if water spray is everywhere then maybe slicks are not the right choice.
- DRS no longer a signal to change tyre, it maybe the stewards decide to enable it on a damp track or are slow to disable when the rain is falling.
- Remember there is now a working range for tyres. you might be on the "best" tyre for the conditions but it still isn't perfect.
Generally speaking
Softer compounds have high performance but drops off quickly, most suffer with a cliff edge at some point in its life
Harder Compounds do not have the performance of the softer tyre but drop off more slowly. Most dont have a cliff edge.
Changes effect the AI too. You will see many different strategies down the grid.
To install place the erp file in
F1 2021\2021_asset_groups\f1_2021_vehicle_package\tyrecompounds
backup your existing f1compounds.erp file so you can return to standard game.
This game can be used with any mod that doesn't edit the f1compounds.erp file.
All games modes should be compatible except time trials etc
This mod will not work Online!
Any questions please ask
Thank you
Andy
F1 2021\2021_asset_groups\f1_2021_vehicle_package\tyrecompounds