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F1 2013: 64 OSD Transparency Options 1.0

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Backups of all original game files are provided inside the BACKUP_FILES folder. These can come handy if restoring standard OSD features is needed at any point.

This mod offers 64 slightly different OSD layout transparency options, including clean replay & flashback screens features! So, instead of this (without the x's, of course):
No_Replay_Layout_.jpg

You get something like this instantly (keep your remaining flashbacks in mind):
f1_2013_2014_02_19_02_30_35_014.png

32 options provide this^^^, while 32 others keep the game's original standard replay/flashback screens untouched. The choices are all yours to make, or restore! :)

Once un-zipped, the downloaded .zip file provides a comprehensive folder/sub-folders/sub-folders/sub-folders tree structure that is rather easy to understand and follow: watch your selections displayed in (PC's) Windows Explorer's title bar as you navigate through each branch folder (TIP: choose your selections from there!).

Using any of these 64 complete setups (which means, copying both the chosen frontend AND Osd folders to your Steam/SteamApps/Common/F12013 folder) will hide the session legend from the game (i.e. the 5-minute countdowns, et al), and the wrong-way warning indicator from being displayed on screen.

It will also permanently remove DRS flags, warning flags, track rejoining messages, fastest lap messages, and illegal overtake messages, unless only the b_osd.pssg & d_osd.pssg files from the chosen frontend folder are used (not the config.xml file from the Osd folder, which prevents the game from loading its flags interface at startup).

The rest of the in-game OSD features can be set in any of the game's menus so you can turn them OFF or ON at your leisure. With everything OFF, and RULES set to REALISTIC, you will be sgetting your feedback from the marshals, steering-wheel flashing arrows, Race Engineer and so on. Also, many of these options allow you to render the game's pitlane/on-track quick-menus and replay-control buttons/keys invisible, so memorizing all your button/keypress sequences in order to continue 2 use them while driving is a must b4 copying any files to the f12013 folder.

All 64 options also remove the LG sector times icon (although F1 racing is HOT, it's not a stoves' ad..) XD.

New options also include the possibility to remove (or keep) the distracting career-objective's "lollipop" (either green or red) from the Position stack in the upper-left corner. If these are used, keeping all career objectives in mind while driving on tracks is recommended, since they won't be shown on screen.

The following root folder and files are included:

Root folder name: BACKUP_FILES
+Branch (sub-folder) name: frontend | Filenames: b_osd.pssg and d_osd.pssg
+Branch (sub-folder) name: Osd | Filename: config.xml

To restore the game's standard OSD features:
b_osd.pssg and d_osd.pssg both go into your f12013\frontend folder

To restore the flags interface: config.xml goes into your f12013\Osd folder.

Explore the folder tree structure by opening each branch for features you think you would like to try in your game. Once at the end of any branch, you will find 2 folders: frontend & Osd, and 1 screenshot image you can double-click on to see how your on-screen display will look like if you choose to copy these folders to f12013.

Other features include, with or without the game's starting lights, full revs displays or just DRS, KERS & Fuel indicators, and a few other fun choices.

Thanks to Race Department, to Ryder25 for the amazing PSSG-editing tools, and also thanks to MAC-user modder NeoStuey who shared the techniques for making such OSD mods b4 not returning since April of last year.

Edited to add the game's classic-mode 32-options mod counterpart:
http://www.racedepartment.com/forum/resources/classic-mode-32-osd-transparency-options.1779/

Latest reviews

still the best OSD mod for the game.
Thank you for the life or me i have no idea why anyone would want invisible menus
Salut Gilles
Salut Gilles
Well, to each their own, as for myself, I have no idea why anyone who can remember ten command sequences would need to be distracted by menus while racing at 180 mph. Do anyone drive with menus in front of them in RL?
Exactly what I'm looking for

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Salut Gilles
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