Can I ask; What cars are you using for the mod from the classic line up, I can't find this mentioned anywhere. Can you restore the tyre where. As a modder myself of RPG's, I have learned making a mod should not involve messing with other things which is a matter of personal taste, if so, give the users extra's as options. Having 1 pit in a 50% leaves no strategy, this is a game after all.
I actually really like it, yes it has bugs and for me, Hockenheim is unplayable, I get black flagged for dangerous driving even if i'm just out there alone, or corner cutting when on a straight, so that might be out of your ability to fix - this makes the career useless, and should be taken out, use Jurez in it's place or another. Otherwise, it's great.
Codemaster's 2013 ''demo'' didn't even let us have full qualifying in classic mode, only 10 car grid, so this essentially allows us to have a career-like season with full grid and full qualifying. Looking forward to more updates.
As a newish user of this site, and as a modder, there are big mods here that have almost NO information as to what the mods have changed or their features, only for the makers to waffle, like it is impressive. It's not. why is this? There is no standard, and it makes everything look unprofessional, I am saying this because I have had these things said to me when introducing modding on racing games to modder's from Nexus etc - and it's a criticism because we want it to be better. Anyway, more info on the mods info page please.