DESCRIPTION
I've set out to create the most accurate Custom AI for the 1986 Formula 1 season. My file is an evolution of / alternative to the files by @ianez and @jusk which are also available here in the DL section. Thanks a lot guys!
NOTE
You will also want to install the real F1 1986 skins by @ianez : https://www.racedepartment.com/down...ete-skin-pack-with-ai-skills-and-names.41684/
INSTALLATION
As always, just unzip/copy the .xml to your User Data folder which is located here:
...\Steam\steamapps\common\Automobilista 2\UserData
For the driver names to work in-game, make sure that the livery names in this XML match the livery names in the XML file(s) which is/are located here:
...\Steam\steamapps\common\Automobilista 2\Vehicles\Textures\CustomLiveries\Overrides
RECOMMENDED SETTINGS
Opponent Skill: 100 (or more, depends on the tracks and your skills)
Opponent Aggression: 50
Damage: Performance Impacting or Full
Tyre Wear: 2 x for 50 % race distance, 3 x for 33 %, 4 x for 25 % race distance (leads to more realistic pitstop strategies from the AI than "mandatory pitstop")
I am looking forward to your constructive feedback! Happy racing!
Showcase Video
I've set out to create the most accurate Custom AI for the 1986 Formula 1 season. My file is an evolution of / alternative to the files by @ianez and @jusk which are also available here in the DL section. Thanks a lot guys!
NOTE
You will also want to install the real F1 1986 skins by @ianez : https://www.racedepartment.com/down...ete-skin-pack-with-ai-skills-and-names.41684/
INSTALLATION
As always, just unzip/copy the .xml to your User Data folder which is located here:
...\Steam\steamapps\common\Automobilista 2\UserData
For the driver names to work in-game, make sure that the livery names in this XML match the livery names in the XML file(s) which is/are located here:
...\Steam\steamapps\common\Automobilista 2\Vehicles\Textures\CustomLiveries\Overrides
RECOMMENDED SETTINGS
Opponent Skill: 100 (or more, depends on the tracks and your skills)
Opponent Aggression: 50
Damage: Performance Impacting or Full
Tyre Wear: 2 x for 50 % race distance, 3 x for 33 %, 4 x for 25 % race distance (leads to more realistic pitstop strategies from the AI than "mandatory pitstop")
I am looking forward to your constructive feedback! Happy racing!
Showcase Video