engine-crane

engine-crane 0.4.3

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Awesome tool, awesome mechanism. This is just straight the best tool for engine mods, I can import any engine whatever I want. Thx for this brilliant tool
This is an awesome idea!

Maybe you should cooperate with this guy: https://youtube.com/@angethegreat?si=wFVEOq9qxV5SXz_6

He is building a physics accurate engine simulator with procedural sound generation.
Ive used this tool in the past on 1.13 and had no issues. On the latest patch I can see all of my cars from Asseto no problem but when I click the engine swap. Theres nothing no engines/cars ive made. Every install path is correct Ive check multiple times installed and deleted still nothing.
zephyrj_15
zephyrj_15
Hi, sorry to hear this. Are you referring to the BeamNG mods not displaying?

I've seen some people have issues with the folder path being set for a different user - try looking through this discussion to see if it helps at all:
https://github.com/zephyrj/engine-crane/issues/27

Otherwise this may help:
https://www.youtube.com/shorts/Vv5uF1lCv6w

If you're still having issue try raising an issue on GitHub and I can look into it in more detail:
https://github.com/zephyrj/engine-crane/issues
I've used this in the past and not had a problem, but tried tonight and just doesnt work. I can see all my Assetto Corsa Cars, but when I try the Beamng drop down nothing happens. And I've checked its the right place. And inside the mods folder is an unpacked folder with all the exported cars. But Engine Crane just wont open anything.
zephyrj_15
zephyrj_15
Hi, thanks for the review.

The beamNG mods created by Automation need to be in .zip to be detected. I think this used to be the default option in Automation when exporting but this might have changed. If they are all .zip files and you still can't see anything then could you please raise a new issue on GitHub with the engine_crane.log file attached (the file will be in the same folder as engine-crane) and I'll try to see what might be happening
https://github.com/zephyrj/engine-crane/issues
I could write a short novel on how much I enjoy this mod. I'll keep it short - this has extended my enjoyment of AC by a large margin. I've always wanted to drive an EJ20-swapped Miata, but didn't want to go through the effort of trying to find (or make) an accurately replicated one. Now, I no longer worry. Just find a specs sheet and off to the races.
So.. thanks!
PS engine weight was nice to see, love the attention to detail
zephyrj_15
zephyrj_15
Thank you. You're very welcome; glad you're enjoying it :)
First of all, sorry for your loss.

Now, the tool is simply insane. The engine behaves as you'd expect ingame. It's honestly shocking how well it actually works.
It's so much fun creating engines and throwing them into your favorite cars. We've begun having contests, everyone building their own engines with HP limits, making our own gearing, throwing those into identical cars and then racing our cars against each other online.

It's really a lot of fun and opened up car modding for me, something I wasn't really into before this tool. (I'm a track creator)
zephyrj_15
zephyrj_15
Thank you very much. I'm really glad to hear it's made modding more accessible - have fun with it
First of all - I'm sorry about the lost of your Dad!
You did am excellent job! I can't wait for next releases when engine sound export will work together... Really an amazing work, bro! I'm jealous about your talent! Keep up the good work and Happy New Year
zephyrj_15
zephyrj_15
Thank you very much; really appreciate it. Happy New Year!
amazing app
Love it! Gonna use it for an Automation challenge soon.
makes things so much easier to use automation motors. despite issues here and there i love it.
One of the most ambitious AC mod projects in recent memory. Excellent work.
Works great

What do you think about subscription models in simracing?

  • It's fine

  • It's fine for hardware

  • It's fine for software

  • I don't like it

  • I don't like it for hardware

  • I don't like it for software

  • Other, please comment


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