Eifel-Ardennes Ring

Eifel-Ardennes Ring 2.0

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The Eifel-Ardennes Ring is a fictional racing circuit consisting of temporarily closed motorways and country roads, which runs up and down the hills of the German Eifel (where the Nürburgring is) and the Belgian Ardennes (where Spa-Francorchamps is).

The track layout has not been copied from the real world, instead it has been designed and thoroughly fine-tuned to provide entertaining driving.

The white lines are for public road traffic and not relevant for racing. Track limits are only set by walls/curbs and grass.

Full Circuit: 16.069 km / 9.985 mi 72 pit+grid spots
Lake Loop: 7.782 km / 4.836 mi 36 pit+grid spots

CSP is not required but recommended for 3D grass and reflections on the lake.
TRACK MAP - Full Circuit.png
TRACK MAP - Lake Loop.png
Dam.jpg
Bridge.jpg

Latest updates

  1. Eifel-Ardennes Ring v2.0

    - new 16.1 km (10 mi) track consisting of the previous 7.8 km (4.8 mi) track and new sections...
  2. Eifel-Ardennes Ring v1.5

    - plenty of graphic improvements - AI drivers cause fewer race incidents
  3. Eifel-Ardennes Ring v1.01

    In consideration of the reviews so far, I've significantly reduced the deceleration on the grass.

Latest reviews

thanks for this good track ...powerrrr...
This is a pretty good track but I do agree with other reviews regarding the speed reduction. It would be great if the speed reduction off track wasn't so sudden because it's very jarring. While I do like the layout I can't help but feel a nice straightway would balance out the many turns this track has. The graphics don't bother me in anyway, especially considering I don't have a powerful pc. Besides those points, cool track.
ChrisKoh-Circuits
ChrisKoh-Circuits
Thanks for your comment.
I've updated the track and significantly reduced the "speed reduction off track".
Club Staff
Premium
Let me start that mod has the potential of a great track of which I love to use it for my online races in the RD Racing club sometime. The flow and elevation are very good. The graphics need improvement to get more feeling of realism, especially the tarmac. The penalty of speed reduction when off track is way too harse. Not realistic at all. But I like 'natural' track limits so don't remove it, just make the effect less. And the track can use more objects like road signs, spectators, animals etc.

Please keep up the good work! Looking forward to the next update!
ChrisKoh-Circuits
ChrisKoh-Circuits
Thanks for your comment.
As I wrote, the graphics only provisional until I've finalized the track layout after receiving some feedback.
Regarding "The penalty of speed reduction" please read my answer to the comment below.
Fast flowing, very pleasant track. However a big improvement to do is the grass: not realistic. Too much grippy. It is like to go in one of these gravel part added on real tracks to quickly stop cars before hitting the rails or walls.
Less important, maybe more signs for warning when approaching some curbs.
ChrisKoh-Circuits
ChrisKoh-Circuits
Thanks for your comment.
Yes, I gave the grass the properties of gravel, because:
1. I find the driving is more thrilling when leaving the track is penalized.
2. as you wrote, it "quickly stop cars before hitting the rails or walls". (Larger run-off areas would not fit into the hilly landscape.)
But of course I will change it if it bothers most people.
Until then, you can change it yourself by reducing the value "DAMPING" under "[SURFACE_2]" in the file "AssettoCorsa/content/tracks/Eifel-Ardennes_Ring/data/surfaces.ini".
It's not entirely unrealistic, by the way. There's often heavy rain in this region, which soaks the ground. Then the sun dries the surface so that the grass looks normal. But if you drive over it, the wheels sink into the mud.

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Author
ChrisKoh-Circuits
Downloads
1,129
File size
54.7 MB
Views
11,763
First release
Last update
User rating
3.75 star(s) 4 ratings

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