- Assetbundle is now unloaded properly when going back to main menu (save or quit without saving)
Renamed 'bundle' assetbundle to 't9ytiy8dtyi87dg5rvbyi7rbdg5iy7hg5rdbyi7h' to avoid collisions (AKA old 5.0.0f4 unity **** fix)
Note: The car won't get 100% dirty on roads anymore no matter how much you drive. To get to 100% you need to go offroad.
- Added wheel dirt
- Added fender flares dirt (looks like ****, can't fix)
- Added fiber glass hood dirt (also looks like ****, can't fix)
- Fixed glass dirt lighting issues
- Improved body shader (mimics vanilla shader better)
- Changed dirt accumulation
- Changed sponge logic so it blocks tool usage/vice versa
Wooot woot! Skins work!
Changes:
Let me know if the skins work correctly, the shine might not be totally 100% the same as base game since I've written the shader from scratch and am just trying to emulate the vanilla one.
- Removed rain effect (it f****d eeeeeeverything up so I'll just make it into a separate mod once I figure out why it breaks)
- Added support for custom skins (warning: removes need to go to fleetari)
- Improved dirt window shader, now casts shadows and receives them properly
- Added an easter egg
Added bucket & sponge to house and Teimo's shop
Tweaked window shader (windows are clear when it's not raining)
Wipers take longer to remove dirt now
Dirt is now persistent
Fixed wiper area being backwards (I forgot to save an asset in my drunken stupor yesterday)
Fixed wipers wiping dirt off the body
Tweaked window dirt amount
Fixed body not rendering in mirrors (thanks Flukester)
Fixed body rendering weird triangles (thanks Flukester)
Changes
- Fixed window lighting (they glowed during night)
- Improved rain effect
- Fixed mod not working after save+quit/load
1.1
Added dirt to rest of the car
Added hotkeys to add/remove dirt (Numpad plus / minus)
Probably fixed rain check