Deroni Circuit

Deroni Circuit 0.411

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The original Deroni Circuit was built in the 1960's, right at the same time the open wheeler divisions were starting to become popular. Endurance racing has also been here since the beginning, with annual 10 an 16 hour races being held over the course of a few weekends.

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Going into the late 70's, safety concerns were raised about how quick the layout was with the current generation of cars at the time. So sector 1 and 2 got major changes to try and reduce the speeds of the cars.

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This is by no means a polished map. Both layouts still need a fantastic amount of work to be done to them and a few of the objects still need to be switched out with higher quality models. But it does work as of right now, and has a fairly competent AI line for the modern layout.

If there are any issues, please send them in the discussion section so I can work on them.

Feel free to use it in any sort of video. Credits don't have to be given, but it would be appreciated if you'd link back to this page.
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Latest updates

  1. Deroni Circuit Update 0.411

    - Replaced gantry's and start/finish line with updated models. - Updated 3 camera positions for...
  2. Deroni Circuit Update 0.41

    - Added updated AI lines to both layouts. - Added cameras to the classic layout. - Added DRS...
  3. Deroni Circuit Micro Update 0.401

    - Added missing pit data to the track KN5 file, so the speed limiters and pit options are available.

Latest reviews

very nice track ...thks
Great canvas so far, I can see this becoming a really well detailed circuit. The modern layout is very fun in Super GT's! Fast and flowing with some amazing elevation changes. The dense trees on either side of the fencing gives it a very classic circuit feel which I really love.

The mountains in the distance need work yes, but overall this track looks very good and I am looking forward to more updates.

Latest News

Author
SRD Shredder
Downloads
992
File size
193.1 MB
Views
6,043
First release
Last update
User rating
4.50 star(s) 2 ratings

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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