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[DEPRECIATED] Dodd's RF2 Audio Config - Tweaks & Improvements 1.5

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What is this?

This mod is depreciated and is no longer useful.

This was a sound configuration for RF2 users to improves the sound before the 2022 sound engine updates. It does not work with the new sound engine released May 9th 2022 and is no longer active in RF2. There is therefore no reason to use this unless you're using an old version of the game.

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The audio engine is pretty good in RF2 but it seems that the audio mix hasn't seen any love for a long time.

Here's what this config does:
  • Kerb audio reacts properly to speed.
  • Small changes to tyre sound calculation gives better slip angle queue.
  • Audio mix changed to closely match real cockpit and allow more headroom for higher dynamic range.
  • Reverb brings tracks to life.
  • Other minor tweaks.
How do I use it?

1. Exit RF2 if it is open already.

2. Copy all the text from the attached file and paste it over the "Sound Options" section in your player.JSON in rFactor 2\UserData\player. Save the file.

3.All Done.

Comparison Video

Latest updates

  1. Mix

    Increase engine volume for better continuity between content. It's not necessary to redownload...
  2. Curb correction and reverb tweaked

    I found a compatibilbity issue with some 3rd party content because of the slightly different way...

Latest reviews

Thank you
i get a "not valid Json" error when i replace the sounds text . but it still works. whats the command/value to increase the wind sounds ? i really like it
Great improvement to the default sounds in RF2. Thank you for this!
def better then stock. Highly recommended
I did not like the sound much. But each has its own audio equipment and its own taste. Some people like Justin Bieber, others like Robert Fripp or, for example, Richard Wagner. At the same time, you have invested labor and an element of creativity, which is good. You will not please everyone
D
doddynco
Indubitably
Way better than original audio
Nice mod, good improvement from standard.
im using it on and off but it does increase road noise a lot.

some cars sound unpleasant to me at high speed, originally thought it was
wind noise but just did some experimenting by driving on and off track and it
is definitely tire noise.

not sure what value i should alter or what to alter it too?
Amazing work. Thanks a lot for improving this sound engine.
briliant mod, you have the feeling!
Much improved sounds over vanilla, thanks
I like it. Anyway, having a sound engineer like dalber24 it would be nice for him to give sDodd some tips about why this is wrong and help him improve the tweak.
I like it. Will this work online?
D
doddynco
Yeh there's no reason for it not to work online.
Just tried it and i really like it. I gave just a little bit more engine volume, but this depends on the car, i guess. I agree that the default sounds of Studio397 are quite unbalanced.
D
doddynco
Thank you Frank. Your right about engine sounds - the volume is something that can be tweaked for each car as it depends how loud the developer made the engine audio for each vehicle. E.g The Mclaren GT3 is a good benchmark average, the NSX is extremely quiet, whereas the C7 GT3 is very loud. This may be an attempt to represent the comparative loudness experienced between the real vehicles, however due to the many different vehicle builders, it's most likely arbitrary and should be tweaked by the user.
better sound than vanilla
Working with sound is not your thing, you could try 3D modeling
D
doddynco
dalber24 set their occupation to Sound Engineer.

Today at 02:06
Like it:)
Great job!!! Thank you!!!
nice addition to the game
Excellent work, final version a nice improvement over others

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Author
doddynco
Downloads
2,394
File size
3.9 KB
Views
27,002
First release
Last update
User rating
4.71 star(s) 24 ratings

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