Denver Street Circuit

Denver Street Circuit 1.0.1

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  • Fixed textures on the city and county building that were too bright near the rear entrance
  • Fixed weird sponsor placement on bridges
  • Changed grip level of the track to match Kunos tracks (it was way too grippy before)
  • removed cars, street lamps, flags, and christmas decorations from many textures
  • added some buildings near 12th and Broadway
  • added Cathedral Basilica of the Immaculate Conception at Colfax and Logan
  • removed dead trees near 12th and Broadway
  • further optimized buildings in general
  • rebuilt pit road and the rest of Colfax Ave
  • fixed elevation problems in Civic Center park
  • removed sponsor boards next to arch at Civic Center Park
  • replaced traffic signals with lower poly models more representative of the actual ones in Denver
  • shrunk textures down a little bit
  • added lights in Civic Center park
  • added light at Denver Public Library entrance
  • added light pollution so night time isn't pitch black
  • changed the billboard at Colfax and 12th to a Grand Prix of Denver advertisment
  • added lights for the Adams Mark Hotel
  • added lights for Diamond Cabaret
  • tweaked the walls for the pit lane to make it slightly wider
  • made street signs more reflective at night
  • added one-way signs for one-way streets
  • fixed 12th Ave sign at 12th and Broadway (I replaced the 12th St sign there with the proper 12th Ave)
  • fixed Colfax and Broadway sign (I had initially put a Bannock St sign there instead of Broadway)
  • Removed a bunch of buildings that could never be seen from the track
  • Removed many rooftops since you'll never see them
  • Shrunk down street lamp, red, yellow, and green light textures because they were huge for no reason other than laziness
  • Made a lot of the buildings in downtown only one-sided
  • Made new textures for the hotels at 14th and Welton that aren't so blurry
  • Got rid of a nasty bump at the transition from 14th St to Welton St
  • Made it so people who don't use the Custom Shaders Patch don't have building lights on during the day
  • Made the collision of walls better correspond with the actual position of the walls (No more driving halfway into a wall before the collision takes place)
  • Fixed some of the ground near the Denver Public Library and museum so elements aren't floating anymore.
  • Flattened some background streets so it didn't look so weird if you looked off-track

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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