- Rebalance of the design and research boosts in the difficulty selector
- Added a gear icon to customize the difficulty
- Properly addressed the mentality boosts in the Attributes tab (thanks to #389)
- Minor style changes
New features
- Custom engines creation and allocation (in-game translate to custom stats)
- Harder difficulties presets (available from the gear icon->Game tab). Presets are customizable by disabling difficulty modificators
- AI making lighter parts (will remove performance drops and reduce variability)
- AI gets a research boost for the next season car
- AI gets stats boost for every part they design (don't underestimate the low numbers on this modifier)
- AI has design times reduced
- AI instantly has Factory up to level 4/5
- Whenever they ifnish a design, the AI will get 1/2 parts instantly
- Freeze mentality option (available from the gear icon->Game tab)
- Fix for the AI not refurbishing their facilities (available from the gear icon->Game tab)
- Added mentality indicators in the stats tab to view the precise stat of each driver with their mentality boost/nerf
- Changed icons for the Attributes, Teams and Performance tabs
- Added engine manufacturer label to the teams table
- Added Gap to winner and Gap to pole graphs in the comparison
- Added "Clear all" button on the comparison selection modal
- Added aropws in each apt in the performance tab to change between designs quickly
- Improved performance in the contracts tab
- Improved styling across multiple sections of the app
Bug fixes
- Fixed a bug that woud create and allocate parts to their wrong slots and make the app crash when loading that save
- Prevented crashes when trying to sign a driver without a salary/other options in the contrct to make the tool auto-generate the contract
- More small fixes
Bug fixes
- Fixed a crash happening when installing new parts into a car on rare ocasions
- Fixed a crash due to drivers having no stats on the database
- Fixed a crash happening because of no numbers available to chose when signing a new driver
New features
- Added replace teams for 24 saves (for now the same teams as 23)
Bug fixes
- Fixed an issue that would make the expertise to drop when increasing performance
- Fixed a bug that would cause the tool to crash if editing a performance from a team with a part missing
- Changed performance modal text to match the new version of the performance graph
Fixed an issue that would cause the app to crash if there wasn't a driver in a team
New features
- Added more depth to performance editor, allowing to select any design from any part and edit that specific design's stats
- Added inventory management from the performance editor, managing how many aprts are available from each design, and in which car are they fitted
- Added option to view individual car performances, includin the option to see quickly form the car list what parts are missing on each car
- Added new "refurbish" button on the teams tab so you can instantly put a facility back to 100% condition with a single click
I miss when version numbers were below x.x.10
Bug fixes
- Fixed an issue that would cause in 2.1.16 to sometimes fit the same item to both cars of the same team
New features
- Added a "Fit latest designs" button on the performance tab that will put the latest design on each car, as there are instances of the AI going into races without some parts
- Added indicators of number of parts, and what car is fitted on the parts list on the performance tab
Bug fixes
- Fixed an issue that would cause drivers with a contract with MP in F3 to not display their contracts
- Fixed an issue that would cause engine swapping in the Teams tab to not work
New features
- Driver/Staff nationalities shown in attributes tab
- In hte contraccts tab, added an icon on the top left of every driver/staff that redirects the used to its attribute page for faster editing
Bug fixes
- Fixed an issue that would cause a F2 driver moved into an affiliate role of a F1 team to loose his place in F2
Changes
- Cost cap in F1 Manager 24 saves now will be edited propperly and visible in the cost cap screen (haven't tested F1M23 saves)
- Added possibility to have 24 races long calendar in F1 Manager 24 saves (previously it wouldn' let you add a 24th race if you deleted one)
Changes
- The performance graph now shows drops in performances. Before, it would show the upper bound for every team, now it shows their latest designs
- Easier to see values inside graphs
Bug fixed
- Fixed a bug that caused staff to appear in driver standings
- Fixed a crash that would happen when adding a race into the calendar
- Fixed a crash that would happen if an edited car stat was set to the minimum
Changes
- The performance graph now shows drops in performances. Before, it would show the upper bound for every team, now it shows their latest designs
Bug fixed
- Fixed a bug that caused staff to appear in driver standings
- Fixed a crash that would happen when adding a race into the calendar
New features
- Added button to add new parts in stead of editing the performance of already existing one in the performance tab
- Performance tab will update automatically when editing any team
- Rebalance of strength of general editing buttons on the performance tab
Bug fixed
- Fixed a bug that would make the edited age of a driver/staff be stored incorrectly
- Fixed a bug that would make the affiliate drivers who also raced in F2/F3 when signing for a official driver role not leave F2/F3
- Driver code hidden if editing staff
- The AI removes the stats from retired drivers, now possible to give them back from the editor
- Added possibility to edit driver code from attributes tab
- #291 and #289 moving an affiliate into a race seat was not freeing the driver from his affiliate contract
- #287 fixed a crash that would happen when the AI gave all available numbers to all drivers
- Added buttons on all parts title on performance editor to be able to edit all parts stats quicker