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CONCEPT TRACK Nashville Street Circuit 0.0.0.3.1

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Now it should appear in the original AC launcher

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  • Added crosswalks and some signals in the road.
  • Changed some shaders in few materials.
  • Changed Turn 1 for making more realistic exit.
  • Some minor fixes in few objects
  • Added 20 pits and make it to 20 cars in the grid (spawn is in the back straight, end of the bridge straight)
The updates now will be sporadic from now. This is, it can be tomorrow, in a week... or in one month. There are still plenty of bugs and glitches that will be fixed in further updates.

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Parking texture was dark
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Reactions: Krt79 and asehauDLM
  • I've added the Korean War Veterans Memorial Bridge. It's the same height and dimensions than the real. Now, it's not the 100% original bridge. I don't have a clue how to do a bridge, neither I have the CAD of the bridge nor I'm an architect. It's a bridge made in 5-10min.
  • Tyre barriers added. Also with some sponsors.
  • Added walls in the city section of the track (final of the bridge). Now it's more realistic and narrow.
  • I've also changed turn 1 for fit the tyre barrier
  • Added a support under the track, so it doesn't look like the road is floating XD

Maybe later in the day I'll make another update with trees around the track

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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