Club Motorsports 2024

Club Motorsports 2024 v2024.0.2

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Club Motorsports 2024
This track is being built on commission. Updates are likely.

Club Motorsports is a private road course for cars and motorbikes located near Tamworth, New Hampshire. It features around 250 feet of elevation change over its 2.5 mile (4.023 km), 15-turn car circuit, as well as an 8-turn karting layout. Excavation of land for the main circuit began around 2010, with paving beginning in 2016. The circuit hosts track days, kart races, and other motorsports events. The owners of the track plan to build out the facilities to include climate-controlled garages and trackside condos.

The new 2024 model uses local drone LiDAR data as a base layer. This data was captured with a DJI Zenmuse L2 sensor onboard a DJI Matrice 350 RTK. The scan is significantly closer to the (incomplete) USGS reference data than the photogrammetry scan was, and this required modifying the surface mesh and replacing all the non-surface objects, some of which I updated and remodeled along the way.

The previous model was developed with the assistance of computer-aided photogrammetry. The latest publicly available aerial LiDAR (elevation) data is from 2015, before the track was paved and when there were piles of gravel or dirt obscuring the track surface. The client and I worked together over many days and hours of flight time in Fall of 2023 to capture over 3,000 high-quality, consistent-lighting drone photos, which I then processed through photogrammetry software (RealityCapture) and post-processed in point cloud cleanup and analysis software (CloudCompare) to form an accurate, high-resolution road surface mesh, which I then used to model the track. We encountered and overcame a number of challenges during this process, including accuracy enhancement of the photogrammetry mesh through use of GCPs (ground control points), with their elevations and lat/long based off of the uncovered areas of the public 2015 scan.

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This model is licensed for individual and non-commercial use under the terms of the Creative Commons Attribution Non-Commercial No-Derivatives 4.0 (CC BY-NC-ND 4.0) license. The text of the license is included in the download. It is also available here: https://creativecommons.org/licenses/by-nc-nd/4.0/
Among other things, this means that conversion of this track to other sims is not allowed without my permission. If you would like to convert this track (for rF2, AMS1, etc.), please contact me. This also means that the use of this model in any form by any commercial entity for advertising, in events, for testing, or any other purpose is prohibited without explicit written permission from myself. If you would like to obtain permission, please contact me here on Overtake.gg or through the email address provided in the readme in the download.

Credits:​
@YelFerrari for commissioning the track model and providing literally thousands of photos of the track for reference;
@Leonardo Ratafiá for donating two camera sets he created for this track;
malgorithms for his very generous capture and donation of the drone LiDAR scan;
The USGS for making available high-quality aerial-captured LiDAR data;
All other contributions, monetary or otherwise, to this project.
Thank you!


If you'd like to help out with development in terms of monetary contributions, I've provided my PayPal link at the top of the page. All donations sent to that link that have a description relating primarily to this track (e.g. "for Club Motorsports") will reduce the price for the client to get the next version released.

If you can't afford or are otherwise unable to donate, but would still like to help out, the best thing you can do is to post constructive feedback on the model in the Discussion tab of this post.

Here's the track's official website for reference: https://clubmotorsports.com/

Latest updates

  1. v2024.0.2 - Track model rebuilt to use drone LiDAR scan

    Earlier this year I was donated a drone LiDAR scan of this track taken by...
  2. v0.5 - More important, slightly larger details

    Added: Reverb SFX Smaller shrubbery and young trees Digital flags in their real locations...
  3. v0.4 - Important small details

    Added: Front and back straight brake markers TV Replay cameras - credit to Leonardo Ratafiá on...

Latest reviews

This track is really fun to drive and has an amazing flow. Thanks to the real inventors of this track and to the modder & partners. A very well created piece of motorsport!
Very well made circuit!! I look forward to new updates.
I look forward to every update of this track. Thank you very much for your continued support of this project!
Good!
Don't be deceived by low build number. This is high quality, super fun track with great flow and elevation changes. Kudos man. Hope Blackhawk will be released soon :)
Premium
VERY nice track! Thanks! :)
Highest quality track mod! Congratulations!
A perfect track. Lots of fun twists and elevation changes. :)
Premium
Excellent track!
I sent you a private message about engaging on another project. Please have a look, thank you!
love it ..thks ..
At the v0.5, it's already an impressing result! The layout is great on every point; even at this early step, the whole track is highly enjoyable and promising. Thank you very much ohyeah2389!
ohyeah2389
ohyeah2389
Thank you!
After photographing there in the fall of '23 I knew I needed to learn Blender so I could make and drive this track for myself. You have saved me that time and went far beyond the result I had hoped to drive! Thank you!
ohyeah2389
ohyeah2389
Thanks!
Premium
This is a great beta, and I'm happy to say I've supported the project via PayPal. I drive Club Motorsports in the summer, and it sure feels like the real track. Looking forward to the next release!
ohyeah2389
ohyeah2389
Thanks for the support!
it's such a great new track, layout is really fun to drive and it's getting along quite well!
ohyeah2389
ohyeah2389
Thank you, and thanks for the camera set!
This is a bit of a different review as I'm the commissioning entity for this project and I'd like to take a moment to tell everyone what a wonderful process it has been in working with ohyeah2389. Right from the very start there has been incredible communication and professionalism. There was never a question unanswered and there was always a willingness to explain the process of building a 3D model in that functions in the Assetto Corsa ecosystem. This was especially evident because of my photo/video/computer background led me to ask more questions about the technical details than the average customer, but ohyeah2389 was always willing to indulge my curiosity in the process. He was upfront and honest regarding timing and costs right from the get go. The biggest accolade I can give though is his attention to detail and desire to model the track as closely as possible to real life. He was quick to anticipate issues and provide realistic solutions to the inevitable speed bumps you encounter in a project this size along the way. The response from fellow members of the club to v0.3 driving experience has been nothing short of phenomenal. I'm more than pleased with the outcome thus far and couldn't recommend ohyeah2389 more as a designer if you're looking to go from drone based 3d photogrammetry to finished product. It's been so much fun I wish we had another track to make!
ohyeah2389
ohyeah2389
Thank you! You’ve done a tremendous job at providing exactly what I need in order to meet your expectations and requirements— from small things like lists of tasks for the next release, all the way up to being the drone pilot and capturing the aerial surface reconstruction photos of the real track.
Well done. Thank you for giving us the ability to drive this fantastic course. The elevation changes are a delight and make for some knee knocking downhill turns.
What a great track. Gorgeous and great flow.
Excellent Track as of version 0.3. Note that the pit out lane is very narrow, just like the real track - The only issue I've found is that when pitting out AI cars (e.g., in track day mode) do not recognize your position and will slam you from behind if you're driving at a reasonably cautious pace. AI almost treat this as part of the track, often colliding with the walls, hitting other cars, and then only slow down just at the point where they are joining the racing line.
Amazing!
The progress from the last version to this one is astounding, even as a 0.3 it feels like a finished product. Missing pit buildings is maybe the only thing giving it away at the moment, but the track itself is superb and I can't wait to see how this evolves even further.

The only "issue" I ran into is that the pit line syncing up with the racing line is a bit jarring for the AI sometimes, they'll slow down and brake hard trying to make the switch. I think the pit line just needs to run along the racing line a bit longer before ending. Super minor for such an early version.
ohyeah2389
ohyeah2389
The pit exit merge issue is because my rig is VR-only right now, and it was very difficult to hit the "stop recording" button while I was driving along the racing line. I'll see what I can do about recording a better one for the next update or so. Thanks for the positive review!

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ohyeah2389
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5.00 star(s) 22 ratings

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