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Circuit Antoine Schmit 1.0.4

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waow, thank you very much, I rode on this track during the Belgian Classic Trophy 2022, it was amazing. The mod is very similar and allowed me to not discover the circuit.
Wonderful atmosphere, lovely scenery, realistic colors. The only issue I have is the frame rates drop tremendously near the start line even though I have a GTX 3060 Ti. Keep up the good work and can not wait to see the next improvements.
While first did try your (a bit disappointing ) Brno track, I was afraid this is bit in the same row. Luckily this is well made, great track to drive a real masterpiece. One thing, because you can not achieve high speed at this curvy circuit, the choice of tarmac model is become more important, which in this case, I have seen much better looking tarmac from other track makers.
Thanks for making this.
A super 60' - 70's track with great attention to detail. Even on my "old PC" good frames. Thank you for this magnificent work!
Premium
Fantastic circuit and it looks like a real candidate for the 20's grand prix cars too! If the tents, spectators and escape-road barriers were more muted in colour and the modern background vehicles parked up weren't present then there'd be nothing out-of-place to running those cars here; and even then these can be changed with a texture pack and a CSP config.
Great track, well made. I would love to see your take on Dundrod as it already 'feels' a little like it.
My favourite track at the moment. Very nice scenery and so much fun to drive! Thank you very much!
fantastic piece of road!
This is a great track both visually and in layout. Also surprisingly good in faster cars like the Zonda R and the Rebellion r13 and very addictive to hot lap. Good job and thanks for making another fun track :)
Great work on optimisations, lovely track.
Beautiful track, I was blown away. Screenshots don't really do justice it. The track just seems and feels very "real", not videogame-like. Makes your earlier 5-star rated tracks look like 4-star stuff now. :D
GutBomb
GutBomb
Thank you! The majority of time that I spent on this track was working on the plants and the ground to capture a natural look. I'm glad that seemed to pay off!
Question but if I use a stable version of CSP like 1.60, rather than 1.74 as you recommend (which is not stable) what happens? Does it not work?
GutBomb
GutBomb
I haven't tried it, but all of the new stuff I'm using (the special shader for the haybales) will fall back to just the default shader on older versions so it should work fine.
GutBomb with another masterclass of a track. Thanks for this on ! Gonna be fun to virtually drive the road I use daily

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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