-Implementation of Rain FX
-Implementation of Grass FX
Performance Update
Optimization by "Please Stop This"
Optimization by "Please Stop This"
- very sorry pit lanes actually fixed for all layouts (missing surfaces ini in some layouts data folders)
- Updated Physics mesh...Little more life in some places - toned down in others...based on as many videos as i can consume
- Fixed all holes (or i'm sure i have - sure you guys will find something else)
- Pit lane and yellow flag issues fixed
- Slight performance tweaks (Overall Dip should be a little lower)
- Pit lane limiter fixed
- Holes fixed both sides at entry to Indianapolis
- white lines tweaked again for better night lighting
- Fixed a couple of tree texture issues
- Added both Night And Day No Chicane layouts
- Added New AI Track boundaries for No chicane layouts
all cameras and AI work as before
small update to fix
- Misssing gantries
- Fixed Track lines lighting incorrectly at night
version 2.0 by jim lloyd and Terra21
- Day And Night Versions Added
- New AI Track limits defined (AI race and pass on straights - see below)
- No penalties for running wide on straights (to encourage racing)
- 56 pit boxes Added
- Added Track edge transitions throughout
- New Textures added throughout (kerbs, Road, grass etc etc)
- Shader's Tweaked throughout (For Both Day and Night Versions)
(All the other good stuff inc Physics mesh and the amazing heli cams work as before)
Because that's to my personal and work life I have no free time to work on the tracks so I decided to upload what I have.
Thanks to everyone involved and everyone that helped
In this updatr there are some fixes in the trees. added some track side objects and tweaked to the physical mesh to fix some parts
Update 1.1
-Improved cameras
-Changed ui image and name
-Improved ai line
-Improved tree shadow values
-Improved some objects shaders
-Fixed shaders of some objects in direct sun light situations
-Improved lods in some section to help with performance
-Improved grouping of objects in the pit areas to try to improve performance
-Improved ai line
-Fixed groove from non chicane version
-Improved texture from outside the track
-Added some trees outside the track
-Improved 3D grass lods
Update 09/06/2016
Thanks For All the coments
Circuit de la Sarthe 2015
The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world.
Credits:
- zolee145 For the original 2012 rfactor version
- Conversion and improvement to Assetto Corsa Tiago Lima
Track features:
Special thanks to:
- 30 Pits and Grid spots
- Working ai
- 3d grass
- Trackmap and sections corner names
- 2 layouts , 24 hours and non chicane version
- Changes to suit the 2015 race , escape road publicity boards road surroundings curbs position curbs usage
- Physical mesh
- Complete new version converted again and reworked ( more than 250 hours of work )
- Improvements in Performance
-@Rigel (for general help with physical mesh , racing groove and a bunch of other stuff)
-@tabis To find all the physical holes in the mesh (You rock!!)
-@Nick Moxley For physical mesh testing and bug hunting
-@Mike1304 For performance and stability testing
-@Michael Hornbuckle For bug hunting and general friend support
-@marlo0081 For bug hunting and general friend support
-@Boris Lozac For bug hunting
-@AccAkut For bug hunting , performance and stability testing
-@alex72 For bug hunting and general friend support
-@ Akis Kev For bug hunting and general friend support
-@ Andreas Knöpke For bug hunting
-@Brownninja97 For bug hunting
-@Bugatti For bug hunting
-@Kristaps
-@PhenOm
-@twizzR
Thanks For All the coments
Please do not upload the track anywhere , use the racedepartment link images and video
Thanks For All the coments
Circuit de la Sarthe 2015
The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world.
Credits:
- zolee145 For the original 2012 rfactor version
- Conversion and improvement to Assetto Corsa Tiago Lima
Track features:
Special thanks to:
- 30 Pits and Grid spots
- Working ai
- 3d grass
- Trackmap and sections corner names
- 2 layouts , 24 hours and non chicane version
- Changes to suit the 2015 race , escape road publicity boards road surroundings curbs position curbs usage
- Physical mesh
- Complete new version converted again and reworked ( more than 250 hours of work )
-@Rigel (for general help with physical mesh , racing groove and a bunch of other stuff)
-@tabis To find all the physical holes in the mesh (You rock!!)
-@Nick Moxley For physical mesh testing and bug hunting
-@Mike1304 For performance and stability testing
-@Michael Hornbuckle For bug hunting and general friend support
-@marlo0081 For bug hunting and general friend support
-@Boris Lozac For bug hunting
-@AccAkut For bug hunting , performance and stability testing
-@alex72 For bug hunting and general friend support
-@ Akis Kev For bug hunting and general friend support
-@ Andreas Knöpke For bug hunting
-@Brownninja97 For bug hunting
-@Bugatti For bug hunting
-@Kristaps
-@PhenOm
-@twizzR
View attachment 124453 View attachment 124454 View attachment 124455 View attachment 124456 View attachment 124457 View attachment 124458 View attachment 124459 View attachment 124460 View attachment 124461 View attachment 124462
Thanks For All the coments
Please do not upload the track anywhere , use the racedepartment link images and video
i
-Some new logos from the 2014 race
-lower curb friction to make them more drivable
-tweaked tree color and shader values
-grand stand roof is now visible from underneth
-tweked tarmac texture
-New trees all around the track
-Tweaked tarmac texture
-Tweaked grass texture
-Reduced curbs friction
-Improved reflection of some objects
-New trees on the tetre Rouge
-tweaked tarmac color and side road's
-tweaked grass texture
-tweaked sand texture
-tweaked all tree's shaders , no longer reflect sun ligth
-grass now behaves like grass when you drive over it
-fixed some object shaders ,some big , some small
-changed folder and file name hopefully to fix the online problem
Circuit-de-la-sarthe update 0.9
- New lines on road sides
- Fixed "all" the holes on the mesh
-Ai and cameras (thanks to Flashcrow)
- assign grass was grass sand was sand etc
- fix in some textures
- fix the shaders in some objects
- lower the curbs a bit
- make on the strait the said roud ress gripy
- brake marks on the 2 chicanes
- Road friction at .98 ( thanks to mclarenf1papa)
-Tweaked textures of the road
-Kunos Signs in some parts of the track
-changed Sun position
-track mesh is doblle of what it was before