I have packaged his kerb changes into this release, and then fixed some of the textures that went missing when Rainmaker issued his fix, so think of it as bundle of fixes. Also included in this update, I have re-calculated the normals for all of the walls in the pitlane. This makes them look better and have nicer shadows cast on them etc. I have also added some normal maps to the walls that are used for even more enhanced details. Finally, some adjustment to grassFX
This update reworks the track layout with the help of the available LiDAR data for the are, leading to a track that is a lot more accurate in terms of elevation and camber.
Also there are other, smaller changes.
3D crowds removed
2D crowds added
some curb positions have been tweaked
textures updated
added a drag strip on the airfield close to the track (this is available as one of the layouts)