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Choppers! At Spa! And billboards! And flags! And balloons! And free beer! 1.1 (new track layout)

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[Update 1.1: the choppers have now been added to a new separate track layout to avoid online checksum errors with the original Spa layout. The integrity of the original Kunos models.ini will be restored with this download in case you downloaded the previous version. Thanks to @LilSki for the suggestion and yep, I should have done it this way in the first place. Mea culpa.]

Not for the purists.

I've dotted a bunch of helicopters at strategic positions around Spa, all probably in violation of common sense and Civil Aviation Authority regulations. You probably won't even see half of them unless you're in an open-topped car. One heli even has Sky Sports branding if you use the included track skin. Speaking of which, this has billboards and stuff, van branding, and even a new medical centre logo. And there's a couple of balloons too. Kunos already included a config for these at Spa, but no models. Until now.

To install: unzip the file to the Tracks folder and overwrite when prompted. The zip file should also be installable by the normal Content Manager drag 'n' drop method. Select the 'Alt Billboards' skin from the track select menu in Content Manager.

As always, thanks to @Gunnar333 for help with the heli models.

Important: the animated helicopters need 'stFlow Shader' by Stereo to work:
https://www.racedepartment.com/downloads/stflow-shader.23999/

The kn5s that were added during the installation are:

Balloons: 11, 12 (delete these models to remove the balloons)

Helicopters: bluefly, hughesfly, yellowfly and yellowstandslow.

You can remove individual helicopters (if you can identify them) by editing the models_spa_choppers.ini, but make sure the model numbering remains sequential with no gaps. For reference,
[MODEL_6]
FILE=yellowfly.kn5

… is the yellow one at the beginning of the start/finish straight.
The rest should then follow a numerical sequence around the track, but don't forget the one in the field with the slowly rotating blades.
If you do delete any, remember to renumber the models so they follow a sequence [MODEL_6], [MODEL_7], [MODEL_8] etc.

Screenshot_bz_acura_nsx_fe_s1_spa_4-6-119-17-36-10.jpg
Screenshot_bz_acura_nsx_fe_s1_spa_4-6-119-17-41-17.jpg
Screenshot_bz_acura_nsx_fe_s1_spa_4-6-119-17-43-3.jpg
Screenshot_bz_acura_nsx_fe_s1_spa_4-6-119-17-46-45.jpg
Screenshot_bz_acura_nsx_fe_s1_spa_4-6-119-17-56-40.jpg
Screenshot_bz_acura_nsx_fe_s1_spa_4-6-119-17-58-49.jpg
Screenshot_bz_acura_nsx_fe_s1_spa_4-6-119-17-34-11.jpg

Latest updates

  1. Now created as a new track layout to avoid online checksum errors

    Original track models.ini restored to its original state and the choppers have been only added...

Latest reviews

Nice
Premium
I didn't like balloons and other stuff until I put my hands on making track skins..

Good job.
great job
Mascot
Mascot
Thanks - glad you like it.
Thanks Masscot,great job as always !
Mascot
Mascot
Thanks mate.
Thank you boss Great work
Mascot
Mascot
Many thanks - much appreciated.
You know I love balloons...this is great...glad to see you having fun...thanks pal
Mascot
Mascot
You dragged me down this damn rabbit hole, you bastard! ;)
Well its about time! Nice ;)
Mascot
Mascot
Cheers BP.
:)
Great job ! Thanks a lot (but I wanted that free beer...)
Mascot
Mascot
What (hic!) free beer..?

Hic!
wow! amazing! any chance for choppers on other tracks?
Mascot
Mascot
Thanks, I've done a few (check my downloads) but I've got a chubby of doom for choppers so more will probably follow.

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Mascot
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User rating
5.00 star(s) 9 ratings

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

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