Been a long time since last update, added lots of things while new problems came out. Here's the changelog so far
Finished all planned buildings, with a couple of extras in middle of the map
Reworked side terrain
Added 3d grass in 2 version. I couldn't be satisfied with lightning, and I made files for sun and for cloudy weather. default one is sun, to switch them just rename the (dark) ones.
Moved pitboxes, since the initial idea was doing all the starting town but it's a bit more complicated than it sounded at first.
Reduced pitboxes to 8.
Road is a double mesh now, physical and visual, with the physical one quite rough right now.
Added some spectators here and there.
Reworked replay cameras
That's it so far! Next step will be finally working on those damn trees (I'm sorry they've still got terrible lightning at the start), and try to lower down performances. For really bad fps performance right now, you can try the track taking out the first 2 grass file and leaving only grass3 (the border one) which is way lighter than the other 2.