Cesana Sestriere Historic Hillclimb

Cesana Sestriere Historic Hillclimb 0.6.1

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Had to do a quick fix to ui_track.json which had a wrong pit boxes number and to some flying grass which was done in a previous version of the track and never updated.
Added a permanent online server, I've started with some mod cars since they were mostly for internal testing but I will rotate them trying to stick to kunos as much as I can! Requests are gladly accepted too, just drop me a message here.
Been a long time since last update, added lots of things while new problems came out. Here's the changelog so far

Finished all planned buildings, with a couple of extras in middle of the map
Reworked side terrain
Added 3d grass in 2 version. I couldn't be satisfied with lightning, and I made files for sun and for cloudy weather. default one is sun, to switch them just rename the (dark) ones.
Moved pitboxes, since the initial idea was doing all the starting town but it's a bit more complicated than it sounded at first.
Reduced pitboxes to 8.
Road is a double mesh now, physical and visual, with the physical one quite rough right now.
Added some spectators here and there.
Reworked replay cameras

That's it so far! Next step will be finally working on those damn trees (I'm sorry they've still got terrible lightning at the start), and try to lower down performances. For really bad fps performance right now, you can try the track taking out the first 2 grass file and leaving only grass3 (the border one) which is way lighter than the other 2.
performance issues should be solved, I can finally focus on trees and closing the track with the missing buildings and stuff
added camera.ini and a new AI has been done
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Scaled googlemap.png and converted to .dds, gained a lot in track total size. Now track in a single file.
took away repeated textures, gained 190mb in file size
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