At last, I’m happy to release the public beta of the Castle Combe mod I’ve been working on for over a year. It’s modelled from 1m LiDAR scan data and thousands of reference photos, so looks, layout and elevations should be reasonably accurate. It’s pretty much in a ‘finished’ state, although there are a few cosmetic improvements I’ll make when I find time - if you do have any feedback or notice any glaring errors / problems, I will try to fix for the full 1.0 release. My aim, as with Thruxton, was to build as faithful a representation as possible within the boundaries of time and technology.
I hope you’ll find it’s a vast improvement on any other version of Castle Combe out there.
Details:
Another of Britain’s many airfield circuits, Castle Combe first opened for racing in 1950. The track has in the past been used for series such as British GT and F3, but these series were short lived due to complaints over noise from local residents, so now the circuit is mostly used for club racing. Quarry Corner also has the dubious honour of one of the highest incident rates of any corner on any circuit in the UK. The chicanes were added in 1998 to slow the average speed, after a tragic incident involving a spectator.
In game, as IRL, the circuit is well suited to slightly slower classes like Touring cars and Historic race cars and provides great close racing with plenty of overtaking opportunities.
Track day mode is also great fun.
Features:
2 Layouts
32 grid spaces
Fully working AI
Multiple camera sets
Time Attack mode (does anyone ever use that?!)
CSP Grass FX and Rain FX implemented
Known issues / things to note:
No 3d grass other than through CSP Grass FX
Although functional, need to finalise extension scripts for better night lighting and Rain FX
Mostly tested with CSP 1.76 – 1.79 and Pure / Sol weather in VR
Thanks to:
Massive thanks to Tom Blackett who provided hundreds of photos from the circuit which have been indispensable for reference and texture creation.
Also huge thanks to Leonardo Ratafiá for the camera sets and help with AI.
And finally, big thanks to all beta testers:
Leonardo Ratafiá, Tom Blackett, Mark DENNY, TimLotus, McGherkin, Raymond Racing, Ruston, ShinyAndy, The-IC