Bugatti EB110 GT

Bugatti EB110 GT 0.1 Alpha

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Open-Source (can be used commercially) model of EB110 in as pedantic detail as we manage.

When I was a kid, I carefully selected and purchased myself a Bburago 1/24 scale Bugatti EB110 GT model because it was the coolest sports car ever. In the days of the first PlayStation that model seemed very detailed and as close as I could get to the real thing. Now it’s time to upgrade that childhood dream to the photo-realistic virtual reality with accurate physics and sound. And in the process make it available to everyone else who loves Bugatti EB110 or just wants to learn more about it.

About this project:
  • My name is Sergejs and I started this project with a focus on the accurate recreation of the handling and feel of the original car only I am neither a great 3D modeler, nor good sound or car tuning expert for Asetto Corsa. Right now the focus was on research of accurate source data, physics setup and finding collaborators for various To-Do tasks. If nobody will help me, I will most likely do everything myself, but it will certainly take many years to get to v1.0 (because I have not so much free time to learn and do this).
  • Maybe YOU can offer your expertise to finalize this mod? The 3D modeler & texture artist will get the primary credit, but there are more areas to contribute - handling, audio, conversions to other sims/games and more. Reach out via personal messages if you want to contribute to this project.
  • The goal is to release everything, including the source files (Blender 3.x files, textures, audio and documentation) as open source content (under Apache 2.0 license). The idea is to make it easy for anyone to port this model to any game or simulator (free or commercial) so that there are more virtual EB110s available in games.
  • Note - the only high-detail 3D model of EB110 in circulation so far is EB110 SuperSport model ripped from Microsoft Forza games - professionally made model which does have some obvious mistakes in the front spoiler, wheels and possibly some other areas. Crucially that model is not licensed to use outside Forza games, while we are working to make this model easy to re-use in any scenario.

Contributors:
  • 3D model by ?????
  • 3D scan data and high-rez pictures by Sergejs​
  • Sound by ???​
  • Physics setup by ??? (initial setup by Sergejs)​
  • Research & initiative by Sergejs​
  • Technical input & source data: Johann Petit, DataHunter, ...​
  • Owner of the reference Bugatti EB110GT car who provided access to the car for making a digital twin - [to be named]
  • Additional support by ...​

Current status:
"Complete" 3D-scan, photo and documentational references of Bugatti EB110 GT - free to use without attribution. In summer of 2023 an actual I personally 3D scanned and photographed an outstanding example of EB110 GT. All data is available (or will be published soon) open-source on Github.com/SDX-LV/model_of_Bugatti_EB110
[3D scan pic to be added soon]​

Playable Alpha 0.1 is released. (with an .fbx file that you can re-import into ksEditor if you would like to fix materials. + a big document describing the source data and other details)

2020-08-08 EB110GT suspension geometry.jpg


What?How much is done?Who is doing it?
Physics40+% complete:
  • 100% accurate Suspension geometry
  • 80+% accurate Engine & torque data (except for losses & turbo)
  • 99% accurate Gearing
  • 90+% accurate Weights (hub weights are not perfect)
  • Placeholder data for some parts (see documentation)
Help with proper tuning is very much appreciated, but I am expecting to get some more details on the original car about some key features. Everything is initialized with detailed source data when available – see documentation).
Sergejs did the initial suspension geometry and research for source data. Some data provided by Johann Petit http://yo.spc.free.fr/EB110_Registry.htm
Testing & validation1% complete :
  • Alpha version is playable in game.
You can drive it now and leave your feedback and suggestions. Community effort.
When physics will be 95+% ready we should try to get someone with real world EB110 experience to test and help fine-tune the setup.
+ if you can convince Loris Bicocchi to help with testing you will immediately be on the contributor list. J
3D model5% compete (alpha version released. Blender 3.x file setup & reference blueprints ready):
  • "100%" ready reference 3D-scan data.
  • 1% Exterior
  • 0.1% Interior Hi-rez
  • 0.1% Interior Low-rez
  • 0% LODs
  • 50% wheels (main high-poly wheel-rim is done, but not cross checked with 3D-scan data)
  • 0% Windshield wiper
  • 0% rear suspension (a bit visible from outside)
  • 0% brakes
  • 0% engine
  • 0% doors
3D Modeler wanted! - you can start from quite detailed 3D scan data (it would take many years for Sergejs to model anything in Blender due to other priorities in life and lack of 3D modelling experience)

Note, I have lots of tagged high quality reference images and other references to work with – research is basically done. Now it is just pure modeling skill.
Textures0% complete, but:
  • 101% complete set of detailed, copyright-free reference photos of EB110 GT available)
Help wanted! (Sergejs is terrible at this)

(Sergejs photographed a car + collected additional photos)
Sounds0% complete (I am looking into where to get the source sounds right now).Help wanted! (Sergejs has no idea how to do this, yet)
Animations0% complete:
  • 0% Gear changes
  • 0% Rear wing (aero)
  • 0% Side air intakes (aero)
  • 0% Windshield wiper (tough one)
  • 0% door opening
  • 0% rear suspension (not really needed)
  • 0% engine throttle linkage (not really needed)
  • 0% Ignition key (certainly not needed)
Eventually… Help needed (when the 3D model is ready)
Documentation70% complete (Tech reference document included in the download)Sergejs will do this.

2020-07-30 EB110GT v0.1alpha ext 2.jpg

2020-07-30 EB110GT v0.1alpha int.jpg


How To install (in case you are new to Assetto Corsa mods): I would recommend to use drag & drop method by throwing the archive into "AC Content Manager", otherwise manual placement of files into "...\Steam\steamapps\common\assettocorsa\content\cars\" folder will work too.

Let me know if you care about the EB110 in the comments :)

Latest reviews

It's easy to spot a great project on this website and this has great project written all over it. Keep up the good work!
Hi all, I know this car is new but a few tweaks it will be one good Bathurst car, Changeable gear ratio, Braking, stability,, soft and super-soft tyres this car is in my list.

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