Bluegrass Motorsports Park

Bluegrass Motorsports Park V1.16

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This track is insanely good. Nice flow with tight turns. Ok, I'll admit on the first lap I went through the pits going too wide in the last turn but other than that a enjoyable experiance. Great Job.
Fun track layout with fun elevation changes and shining with it's own characteristics. Sadly no track side camera's so you are limited to the camera that is attached to the cars.

Otherwise its a fun track to trash around for an hour!
Fantastic track! Thanks! I'll sure do a camtool set for it!
bikerbob951
bikerbob951
That would be excellent! I can link it on this page when you do, I'm having a hard time with track cameras!
I was looking for a smaller track for a change, and that's exactly what I got.
Fun but difficult, I tried it in the Formula 3 car by RSS (RSS 3 V6).
The only problem I sometimes have is when you spin out, there are invisible walls, so you just bonk into nothing, and sometimes when you crash into an actual wall, the car bounces up weirdly. So, what I'd advise to everyone who tries this track: don't crash ;)
Excellent work I love those tracks with some "character" , with up and downs, nice combinations. Well made track, maybe needs some fine tuning like some more cams etc., but already awesome to drive ! Giving 5 stars for this track is a must !
bikerbob951
bikerbob951
Thank you so much for the kind words, glad you are enjoying it! I agree it's got lots of interesting elements, that's part of what made me want to bring it to life. And you are right, track cameras are next on my list!
Merci pour cette piste très esthétique. Votre pitlane fonctionne désormais, cependant les véhicules peuvent se percuter. Pourrions nous espérer une augmentation du nombre de pits lors d'une prochaine update ?
bikerbob951
bikerbob951
Heureux que vous appréciez la piste! Restez à l'écoute pour plus d'ajustements à la spline AI et aux stands, je travaille sur le réglage fin du placement des stands pour empêcher les voitures de se heurter.
Well done. I made a half assssed version NCM which is where I stopped track building and moved on to other interests.
There are several layouts and could use a proper model built.
A new improved build would satisfy a big percentage of Sim racers here.
bikerbob951
bikerbob951
Thanks very much! I almost stopped working on this one myself, it's challenging until you sort out all the nuances of the workflow. I think I'm going to attempt NCM next!
Just a temporary rating to draw your attention to the 'ask a question' part...
bikerbob951
bikerbob951
Thanks for that, still new at all this. Will be resolving the issues this evening
Great, but will you please include a working pit_lane.ai file, because the ai cars won't leave the pits..
bikerbob951
bikerbob951
Sorry about that, thanks for letting me know. I’ll sort that out this weekend, I thought I had it working but I guess not.
Love to see it! Feel like tackling NCM for your next project? :D
bikerbob951
bikerbob951
Thanks so much! It’s funny you should mention NCM, I’ve been thinking of trying that next!

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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