just add the list of the tracks (a comma separated list) you don't want the app to work with in the excluded_user.ini file.
- ver. 1.16
- Now you can disable the app for selected tracks
excluded_base.ini comes with the app and will be overwritten, so create your own list using the excluded_user.ini file (you can create the file yourselves or let the app creates it the first time you open the app).
P.S. The name of the track you want to add to the list is the name of the main track's folder.
The excluded_base.ini file already comes with a couple of known 'problematic' tracks (LilSki's Road America and Singapore 2020). If you know of other tracks surely not working with BLM Lights, let me know, I'll add them to the base file.
In order to use the app you MUST have installed the Custom Shaders Patch
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- ver. 1.15.2
- Now also handles configurations that come with tracks as assettocorsa\content\tracks\[TRACK_FOLDER]\extension\ext_config.ini
- Other detections of duplicated options
ext_config.ini configurations have the priority being loaded by CSP over config files found inside tracks/loaded or tracks folder.
The first time an ext_config.ini file is found a copy of the original file is created as ext_config.ini.original.
In order to use the app you MUST have installed the Custom Shaders Patch
Should you ever wanted to offer me a (cold) beer: Paypal
- ver. 1.14
- Other fixes for duplicated options
- Tries to fix previous configurations that had been modified but that contained errors
Previous FIxes
- ver. 1.13
- Fixed duplicated options too (used for fireworks f.i.)
- ver. 1.12
- Fixed problem with loading duplicated sections or sections that no longer have unique identifiers
- Fixed problem with lights (material adjustments) turning off and not turning on again (due to a change in the CSP)
- Added many colors presets for building lights (thanks @Please Stop This aka LeBluem)
- Improved the Wet-Like effect for roads
- Minor fixes and improvements
In order to use the app you MUST have installed the Custom Shaders Patch
Should you ever wanted to offer me a (cold) beer: Paypal
First of all, sorry for being away so long and for having not updated the app after the CSP has changed the way configurations can be built.
Real life, and a work that takes me far from home much more than I'd like to, had almost made me give up on updating it. Not that I wanted to.
Lately a few users asked me about the app and yesterday I finally took a look at it, thinking it would have been a mess changing the logic of the parser I had built in order to correctly load the new configuration files.
Well, here I am posting an update.
What's changed:
- ver. 1.13
- Fixed duplicated options too (used for fireworks f.i.)
- ver. 1.12
- Fixed problem with loading duplicated sections or sections that no longer have unique identifiers
- Fixed problem with lights (material adjustments) turning off and not turning on again (due to a change in the CSP)
- Added many colors presets for building lights (thanks @Please Stop This aka LeBluem)
- Improved the Wet-Like effect for roads
- Minor fixes and improvements
In order to use the app you MUST have installed the Custom Shaders Patch
Should you ever wanted to offer me a (cold) beer: Paypal
First of all, sorry for being away so long and for having not updated the app after the CSP has changed the way configurations can be built.
Real life, and a work that takes me far from home much more than I'd like to, had almost made me give up on updating it. Not that I wanted to.
Lately a few users asked me about the app and yesterday I finally took a look at it, thinking it would have been a mess changing the logic of the parser I had built in order to correctly load the new configuration files.
Well, here I am posting an update.
What's changed:
- ver. 1.12
- Fixed problem with loading duplicated sections or sections that no longer have unique identifiers
- Fixed problem with lights (material adjustments) turning off and not turning on again (due to a change in the CSP)
- Added many colors presets for building lights (thanks @Please Stop This aka LeBluem)
- Improved the Wet-Like effect for roads
- Minor fixes and improvements
edit: I will also take a look at duplicated options, like in fireworks
In order to use the app you MUST have installed the Custom Shaders Patch
Should you ever wanted to offer me a (cold) beer: Paypal
In order to use the app you MUST have installed the Custom Shaders PatchContent Manager allows you to download config files from its repository.
- ver. 1.9.7
- fixed ui_app.json (corrected a faulty field in the app's description file)
- ver. 1.9.6
- support for CSP tracks/loaded folder
These files are downloaded inside the extension/config/tracks/loaded folder (not extension/config/tracks) and have a lower priority (so if one config exists in tracks folder won't be loaded from tracks/loaded).
I strongly suggest you to MOVE all your configs to the loaded folder (make a backup if you want to, just in case...), this way in case an update is availabe and downloaded via Content Manager it gets loaded.
Should you ever wanted to offer me a (cold) beer
Paypal
In order to use the app you MUST have installed the Custom Shaders PatchContent Manager allows you to download config files from its repository.
- ver. 1.9.6
- support for CSP tracks/loaded folder
These files are downloaded inside the extension/config/tracks/loaded folder (not extension/config/tracks) and have a lower priority (so if one config exists in tracks folder won't be loaded from tracks/loaded).
I strongly suggest you to MOVE all your configs to the loaded folder (make a backup if you want to, just in case...), this way in case an update is availabe and downloaded via Content Manager it gets loaded.
Should you ever wanted to offer me a (cold) beer
Paypal
In order to use the app you MUST have installed the Lights Shaders PatchThanks to discord user @assettodrive.net for making me aware of the shaders problem
- ver. 1.9.5
- fix for the app not detecting the Lights Shaders Patch because with latest versions the shaders folder now comes zipped
- repacked without the configuration files for the lights I made that now come with the shaders patch (I just kept the semaphores confings for Oulton that can't come with it)
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- ver. 1.9.4
- wet-like road effect on WET mod tracks adapted to ver. 2.0
- option to enable\disable hotkeys
In order to use the app you MUST have installed at least Lights Shaders Patch v0.1.23-preview92-rc4
When upgrading MODS (shader lights patch f.i.) remember to DISABLE the mod before updating it! (disable shaders patch before updating shaders patch)
@Albs updated his wet mods to ver. 2.0 and now the wet-like effect just affects the curbs. It works like before on all other (not-wet) tracks.
I also added the option to enable\disable hotkeys (disabled by default, so enable them if you want to use hotkeys!)
Should you ever wanted to offer me a (cold) beer
Paypal
- ver. 1.9.2
- auto enable wet-like road effect on WET mod tracks
- auto enable wet-like road effect if it starts raining
In order to use the app you MUST have installed at least Lights Shaders Patch v0.1.23-preview92-rc4. Latest: rc6
When upgrading MODS (shader lights patch f.i.) remember to DISABLE the mod before updating it! (disable shaders patch before updating shaders patch)
You now now have the option to auto enable wet-like road effect in these two cases (check the app's settings).
If the description of the current track's layout contains 'wet' (as in all wet mods by Albs) it's authomatically enabled (default ON).
You can also choose to apply the effect whenever you make rain start (default OFF). If this option is enabled and then you disable the effect, it becomes manual (so you'll have to manually re-enable it via the switch)
Should you ever wanted to offer me a (cold) beer
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- ver. 1.9
- Added FPS compact UI
- Better wet road adjustment
As per @divxmaster request, I added a new UI Style: Only FPS Info Compact. Select it in the optionsIn order to use the app you MUST have installed at least Lights Shaders Patch v0.1.23-preview92-rc4.
When upgrading MODS (shader lights patch f.i.) remember to DISABLE the mod before updating it! (disable shaders patch before updating shaders patch)
It shows: current fps, min fps, max fps, average fps, a green or red led that indicates you're 10% higher or lower than avg fps and a button to reset values
Edit: this is the UI I'll include in next update:
I also improved the way wet road effect affects roads (thanks @atrip3). It's also better for tracks that are not included in @Albs's wet mods
Should you ever wanted to offer me a (cold) beer
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In order to use the app you MUST have installed at least Lights Shaders Patch v0.1.23-preview92-rc4.
When upgrading MODS (shader lights patch f.i.) remember to DISABLE the mod before updating it! (disable shaders patch before updating shaders patch)
- ver. 1.8.2
- Added switch for car lights brightness, default hotkey [ALT + C]
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- ver. 1.7.6
- Added option to start with lights OFF
- Added Hotkeys
I finally added hotkeys to:
These all work as if you were clicking on the relative UI switch/button.
- Enable/Disable lights (ALT + L)
- Change lights level (ALT + M)
- Change brightness level (ALT + B)
- Enable/Disable vertex a.o. (ALT + V)
- Enable/Disable digital flags (ALT + F)
- Enable/Disable wet road effects (ALT + T)
Known issue: when changed via kotkey, the multilevel lights change in a weird way.You can change default keys editing them in the Hotkeys section
In order to use the app you MUST have installed at least Lights Shaders Patch v0.1.23-preview92-rc3.
When upgrading MODS (shader lights patch f.i.) remember to DISABLE the mod before updating it! (disable shaders patch before updating shaders patch)
Should you ever wanted to offer me a (cold) beer
Paypal
- ver. 1.7.5
- Now it checks before inserting wet roads adjustments, in case those sections where already used
- Minor fixes
Hey all,
- ver .1.7.4
- Fix for Color App being empty
I thought about it and I'm splitting BLM Lights into two apps:
- BLM Lights (this one)
- BLM Car (this other one)
I'm moving all the car related functions (the new window I introduced in 1.7) to the new app.
This way, those who just want to have the shaders car related functions don't have to also enable the lights app and vice versa.
Also, the Lights app will continue doing what it's meant to do: create/edit/enable lights and tracks related functions.
- ver. 1.7 3
- removed car functions
- added option to set message color
- fixes
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview92-rc2
Should you ever wanted to offer me a (cold) beer
Paypal
Hey all,
I thought about it and I'm splitting BLM Lights into two apps:
I'm moving all the car related functions (the new window I introduced in 1.7) to the new app.
- BLM Lights (this one)
- BLM Car (this other one)
This way, those who just want to have the shaders car related functions don't have to also enable the lights app and vice versa.
Also, the Lights app will continue doing what it's meant to do: create/edit/enable lights and tracks related functions.
- ver. 1.7 3
- removed car functions
- added option to set message color
- fixes
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview92-rc2
Should you ever wanted to offer me a (cold) beer
Paypal
- ver. 1.7.2
- Added random rain
you can cycle different rain intensity or you can have random rain.
Set each interval duration in the BLM Lights Content Manager options:
Set values for faster changes. This is, more or less, the time duration for some values:
Code:intervals depending on 'random rain duration' value VALUES - DURATION ----------------- 0.10 - ~10" 0.25 - ~15" 0.50 - ~20" [DEFAULT] 0.75 - ~40" 0.85 - ~50"/70" 0.90 - ~1'10"/1'40" 0.95 - ~2'/3' ... 1 - up to hours
- You can also choose NOT to have rain during random rain
- To stop the wipers when there's no rain
- Adjustments for curbs in wet mod tracks (settings\wet_config.blm)
- As for wet road, I now added an adjustment to have better wet-looking curbs (thanks Alberto Fracasso for the idea)
Code:[MATERIAL_ADJUSTMENT_98] DESCRIPTION = wet curbs CONDITION = ALWAYS_ON KEY_0 = ksSpecular VALUE_0 = 3 KEY_1 = ksAmbient VALUE_1 = 0.25 KEY_2 = ksDiffuse VALUE_2 = 0.30 ACTIVE = 1 [COMMON] MATERIALS = asph?,ASPH?,Asph?,road?,ROAD?,Road?,mat_road?,concrete?,CONCRETE?,Concrete?,pave,tarmac?,TARMAC?,Tarmac? [COMMON_CURBS] MATERIALS = kerb?,Kerb?,KERB?,Curb?,CURB?,curb?,RMBL?,rmbl?,Rmbl?,newcurbs?
Starting and stopping rain also starts and stops wipers
- ver. 1.7
- A new app on your AC taskbar (BLM Car Settings) to set:
- rain
- wipers
- mirrors
- car repositioning (reset, step back)
Starting wipers starts rain, but stopping wipers doesn't stop rain (you might want to enjoy rain without wipers on...)
Cycle through the mirrors with the orange switch and adjust position and FOV. Also enable/disable car shown in mirrors.
You can reset car position. From shaders patch notes:
reset car to the track or go 300 meters back (only works offline in single car sessions, invalidates laps)
A quick video of the new functions:
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview92-rc2
Thanks for using my app!
Should you ever wanted to offer me a (cold) beer
Paypal
- ver. 1.6
- New switch for road wet adjustment
This is not a wet mod (search for Alberto Fracasso's wet mod for Kunos tracks to get it), it's meant to enhance the visual experience for Alberto's mod (but it works with not-wet tracks too).
What does the new switch do? It changes the properties of the road in order to have it more wet-like looking.
Brands Hatch wet mod with wet road switch disabled:
Brands Hatch wet mod with wet road switch enabled:
I already provided the most common road materials, but should you have others to use for a specific track, add the track section with its specific MATERIALS/MESHES option to the wet_config.blm file (open it with a text editor) that you can find in the settings folder
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview86
Thanks for using my app!
Should you ever wanted to offer me a (cold) beer
Paypal
As I said this morning in the previous update, I had already started working on PRESETS PER MODE, so I finished it and included the option.
- ver. 1.5.1
- PRESETS PER MODE
- You can now choose, for each game mode, the user interface to be used. Default will be Compact for all presets. Change your preferences in the Content Manager BLM Lights app settings
Previous (this morning) update:
This is what the app was missing, mainly because it was never meant to be the app it is now, but just and fps monitor and a lights counter, but it grew up more than I expected. I never used Python before, so it became an excuse to learn it while developing this app.
Also, I downloaded a lot of mods (apps, tracks, cars) and I thought it was about time I gave something back to the AC community.
I'd like to thank Ilja (x4fab) that with his wonderful work with Content Manager first and the shaders lights mod then, has given an extra life to AC. And many things are yet to come from him and from the AC modders community. Thanks guys!
I don't know if I will further develope this app, maybe I'll add a preset per mode that I had already started (so that you can choose what interface to have when in practice/race/hotlap/...) so... I hope you enjoyed it and found it useful somehow.
- ver. 1.5.0
- Now you can create/edit/delete other options for:
- INCLUDE section
- LIGHTING section
- MODEL_REPLACEMENTS sections
In order to use the app you need to have installed at least Lights Shaders Patch v0.1.23-preview86
Just use the switch on the top of the SELECTOR app to access the settings.
You can create up to 10 MODEL_REPLACEMENTS, but should you need more just tell me.
- Added two new brightness levels so now you have:
- 0 (track lights off), 25, 50, 75, 100, 125, 150, 200% brightness level
Thanks again for using my app!
Should you ever wanted to offer me a (cold) beer
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