Both generations of the P1s have been covered in brilliant liveries from the Gravel Trap Legends sim racing community for their latest season. With each driver bringing their own flavour to the grid.
There was a lack of skin slots to do a one make series and enough disparity to mean 2 classes were used during the season. But that also left a lot of skin slots vacant from the P1 grid.
This inspired me to fill in the blanks and led to this fun skin set and an AI file with members from the bands as drivers for the teams.
Due to the crazy differences between the AI and driver side physics the AI file represents what the AI drove like after 1.5 was released. Take one look at the skill numbers and you'll see what I mean. You'll find included a small performance guide for the class.
I've also included some ticket style previews that can just have a band logo added to them.
Here's some snaps from the Silverstone event.
And here's the replay of the final race at Spa.
There was a lack of skin slots to do a one make series and enough disparity to mean 2 classes were used during the season. But that also left a lot of skin slots vacant from the P1 grid.
This inspired me to fill in the blanks and led to this fun skin set and an AI file with members from the bands as drivers for the teams.
Due to the crazy differences between the AI and driver side physics the AI file represents what the AI drove like after 1.5 was released. Take one look at the skill numbers and you'll see what I mean. You'll find included a small performance guide for the class.
I've also included some ticket style previews that can just have a band logo added to them.
Here's some snaps from the Silverstone event.
And here's the replay of the final race at Spa.