Banbury Grand Prix Circuit by Caribstu of Ripe Banana for GTR2
======================================
This is not a commercial project, and these tracks are free to use. But If you'd like to show appreciation for all the hard work and support me in buying a coffee, Paypal me is paypal.me/RipeBananaGraphics
Banbury GP is the fourth of my 20 tracks to be released.
There are TWO versions of this track:
Banbury GP is designed for dry, changeable, or average rain weather racing.
BWEGP (Banbury WET GP) is specifically designed to be raced with 100% rainfall weather setting. It includes Rain Reflections, has altered textures to appear wetter, and user/AI grip is reduced to create aquaplaning effect.
ABOUT THE TRACK
Banbury GP is a fictional circuit inspired by the 1980s layout of Shennington Kart Track, Oxfordshire, UK.
The track is 'inspired' by and not a 100% representation. Shennington was a fast track lined by straw bales and tyres on a disused airstrip. It has been scaled up for cars, and set as a fictional long course circuit in the Banbury area
OPTIONAL installation is the Animations folder.
If you install this it will overwrite one of the animated spectators and replace his street clothes with a Marshal's suit.
If you do not install then some trackside marshals will appear in normal clothes.
NO KNOWN ISSUES
TRACK VIDEO on Youtube.
ABOUT THE PROJECT
GTR2 is the only game / sim i have. I did not consider myself a 'gamer' before I discovered GTR2 and as someone who used to race i fell in love with A. the SIM aspect and B. the ability to 'mod'
The track is built in Bobs Track Builder, then edited in 3DsimED. Thanks to Brendon and Dave for those user friendly software.
I use a combination of photoshop, illustrator, and paint.net to do textures and skins.
Sketch up and Blender for some 3D modelling.
I knew nothing about modding before embarking on this project and it's all been a matter of 'self taught' with a lot of help from members of the NOGRIPFORUM and RACEDEPARTMENT
THE PROJECT
I began building 20 new unique original tracks as part of a collection designed for my fictional JCW MINI COOPER Racing Series, and HOT HATCH Championships. The tracks are all fictional, though several are inspired by UK Kart Circuits, scaled up for cars, with some artistic license in terms of layout and elevations. Two are inspired by sections of real world circuits, all blended together, and one is based on the Millbrook Proving Ground.
The 20 tracks were v1.0 completed between 2021 and 2022.
during 2022 I spent a lot of time tweaking AIW files, adding in ANI flag marshals, and upgrading the textures to HQ.
I have created a lot of original textures for my track builds. An emphasis on 'localizing' trackside billboards, and environment textures.
Some objects are original builds by myself, others are downloaded from 3D model stock sites, many are from widely available Xpacks, and some have been imported from other track models. No offence to the original creator of those models.
When i started this project it was only intended for my own personal use, but as I've gone on and my track builds have got better, I've decided to release them to share.
CREDITS
This is as good a time as any to mention the Credits:
========
- Original Track: Caribstu of Ripe Banana Graphic Design Services
A special thank you to Sunalps2 for creating the Rain Reflections on Banbury WET track and his help in reprofiling the curbs.
- Thanks to derDumeklemmer, Iron Wolf, Speednut357, MJQT, AndreasFSC, IMC'67, Bjarne Hansen, Zwiss, Durge Driven, Alain, Craig Green, PassiveObssesive, Rainmaker, Shovas, and a lot of other people on the NO GRIP FORUM and RaceDepartment for all the assistance, advice, and problem solving tips, especially when I started out designing tracks and skins.
Credits also go to Neel Jani, Napf, Zwiss, Studio 397, R1CHo, and the Virtua LM Crew for any objects or textures used In my tracks. Hope you don't mind. I did email Trackaholics and Virtua LM Crew for permissions, but only Virtua LM crew responded. If I've used any of your objects or textures and neglected to mention you, my sincerest apologies. Please feel free to message me on RaceDepartment and I'll add you to the credits if you wish.
Banbury GP Circuit uses the Pit garage building from Symmons Plains GTR2 V1.0 Converted to GTR2 By MR_INGALL
ABOUT ME
Originally from the UK, i raced karts in the 1980s and a handful of 750MC / BRDC events driving a Triumph Dolomite.
I left the UK in 1987 but returned in July 2021.
This is not a commercial project, and these tracks are free to use. But If you'd like to show appreciation for all the hard work and support me in buying a coffee, here's my Paypal RipeBanana@graphic-designer.com
paypal.me/RipeBananaGraphics
All suggestions, contributions, or fixes for improvements are welcome.
Do not convert this track for other platforms, or upload it to other websites, or use it in any commercial way without written consent.
Enjoy the track
Caribstu
Ripe Banana Graphic Design Services
======================================
This is not a commercial project, and these tracks are free to use. But If you'd like to show appreciation for all the hard work and support me in buying a coffee, Paypal me is paypal.me/RipeBananaGraphics
Banbury GP is the fourth of my 20 tracks to be released.
There are TWO versions of this track:
Banbury GP is designed for dry, changeable, or average rain weather racing.
BWEGP (Banbury WET GP) is specifically designed to be raced with 100% rainfall weather setting. It includes Rain Reflections, has altered textures to appear wetter, and user/AI grip is reduced to create aquaplaning effect.
ABOUT THE TRACK
Banbury GP is a fictional circuit inspired by the 1980s layout of Shennington Kart Track, Oxfordshire, UK.
The track is 'inspired' by and not a 100% representation. Shennington was a fast track lined by straw bales and tyres on a disused airstrip. It has been scaled up for cars, and set as a fictional long course circuit in the Banbury area
OPTIONAL installation is the Animations folder.
If you install this it will overwrite one of the animated spectators and replace his street clothes with a Marshal's suit.
If you do not install then some trackside marshals will appear in normal clothes.
NO KNOWN ISSUES
TRACK VIDEO on Youtube.
ABOUT THE PROJECT
GTR2 is the only game / sim i have. I did not consider myself a 'gamer' before I discovered GTR2 and as someone who used to race i fell in love with A. the SIM aspect and B. the ability to 'mod'
The track is built in Bobs Track Builder, then edited in 3DsimED. Thanks to Brendon and Dave for those user friendly software.
I use a combination of photoshop, illustrator, and paint.net to do textures and skins.
Sketch up and Blender for some 3D modelling.
I knew nothing about modding before embarking on this project and it's all been a matter of 'self taught' with a lot of help from members of the NOGRIPFORUM and RACEDEPARTMENT
THE PROJECT
I began building 20 new unique original tracks as part of a collection designed for my fictional JCW MINI COOPER Racing Series, and HOT HATCH Championships. The tracks are all fictional, though several are inspired by UK Kart Circuits, scaled up for cars, with some artistic license in terms of layout and elevations. Two are inspired by sections of real world circuits, all blended together, and one is based on the Millbrook Proving Ground.
The 20 tracks were v1.0 completed between 2021 and 2022.
during 2022 I spent a lot of time tweaking AIW files, adding in ANI flag marshals, and upgrading the textures to HQ.
I have created a lot of original textures for my track builds. An emphasis on 'localizing' trackside billboards, and environment textures.
Some objects are original builds by myself, others are downloaded from 3D model stock sites, many are from widely available Xpacks, and some have been imported from other track models. No offence to the original creator of those models.
When i started this project it was only intended for my own personal use, but as I've gone on and my track builds have got better, I've decided to release them to share.
CREDITS
This is as good a time as any to mention the Credits:
========
- Original Track: Caribstu of Ripe Banana Graphic Design Services
A special thank you to Sunalps2 for creating the Rain Reflections on Banbury WET track and his help in reprofiling the curbs.
- Thanks to derDumeklemmer, Iron Wolf, Speednut357, MJQT, AndreasFSC, IMC'67, Bjarne Hansen, Zwiss, Durge Driven, Alain, Craig Green, PassiveObssesive, Rainmaker, Shovas, and a lot of other people on the NO GRIP FORUM and RaceDepartment for all the assistance, advice, and problem solving tips, especially when I started out designing tracks and skins.
Credits also go to Neel Jani, Napf, Zwiss, Studio 397, R1CHo, and the Virtua LM Crew for any objects or textures used In my tracks. Hope you don't mind. I did email Trackaholics and Virtua LM Crew for permissions, but only Virtua LM crew responded. If I've used any of your objects or textures and neglected to mention you, my sincerest apologies. Please feel free to message me on RaceDepartment and I'll add you to the credits if you wish.
Banbury GP Circuit uses the Pit garage building from Symmons Plains GTR2 V1.0 Converted to GTR2 By MR_INGALL
ABOUT ME
Originally from the UK, i raced karts in the 1980s and a handful of 750MC / BRDC events driving a Triumph Dolomite.
I left the UK in 1987 but returned in July 2021.
This is not a commercial project, and these tracks are free to use. But If you'd like to show appreciation for all the hard work and support me in buying a coffee, here's my Paypal RipeBanana@graphic-designer.com
paypal.me/RipeBananaGraphics
All suggestions, contributions, or fixes for improvements are welcome.
Do not convert this track for other platforms, or upload it to other websites, or use it in any commercial way without written consent.
Enjoy the track
Caribstu
Ripe Banana Graphic Design Services