Automotodrom Grobnik

Automotodrom Grobnik 2.71

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Whats new in version 2.71:
- changed all images to *.dds format for gaining fps
- changed some skidmarks which were not in their place by mistake
- changed lighting to some objects to make whole thing even more real
What`s new in version 2.7:
- complete new skidmarks, brake marks and racing line
- new all kinds of rocks surrounding the track
- new marshalls and people around the track
- optimized the track a bit with using lods and some lower textures (not noticeable, but helps)
- fixed some trees
Whats is new in Grobnik version 2.6:
- complete new lighting for trees and 3d grass (redefined normals in 3ds max)
- some new curbs
- new lighting for some of the objects on and around the track
- lowered a skidmarks layer closer to the road layer (so no more visible skidmarks from side)
- prevented for cutting in 3rd sector (from backstraight to the main one), now are tyre barriers there

Whats new in version 2.5:
- created new lighting for all vegetation
- new lighting for some objects around track
- new 3d grass (2 types)
- same minor changes
- IMPORTANT: added some tyres after 2nd intermediate time to prevent cuting track back to s/f line (told of Niki Dzakovic and Andrea Lojelo)
What`s new in version 2.4:
- added different types of grooves that change during the sessions (depending on initial grip and number of players)
- added 3d stones on some up-hill locations
- changed the main wall that splits pits and track on s/f line (including textures on commercials)
- added higher 3d grass neat the fence and tyre barriers
- changed some trees
- some small adjustments
Whats new in version 2.3 (31.3.2015)
- red triangles in two turns no longer so deadly (no they can be run over, but still with some caution)
- changes colors (diffuse and ambient) for most of the object
- added rocks on some parts to look more real
- lots of minor changes

No intention for any further updates, so this could be the final version!
- changed grass textures, to look brighter and like in spring (spring to summer) time
- changed lights for it and for some other important objects in the scene that create a common light at particular time of a day
Whats new:
- 28 pits and starting grids (4 more then before)
- added 2d tree walls (on the far surrounding hills) for higher fps
- added more 3d grass (but only visible when using world details on maximum) - to improve fps
- changed the tarmac, kerbs and rocks lights & reflections (looks more real in the day light or when sun is rising/falling)
- lots of minor changes
What`s new in version 2.0:
- 3D grass added (finally)
- new kerbs (some new, some changed)
- new textures for almost everything (tarmac, grass, rocks, kerbs,...)
- lights of all objects adjusted accordingly
- cameras added and changed
- lots of small fixes

Note: 3d grass will only be visible when using world details very high and maximum (be warned of a lower fps)!

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If you want to donate for some hard work, you can do it by clicking the button bellow. Thank You very much.

What`s new in version 1.6:
- fixed starting order on the grids
- fixed pits (since previous update there were a complete new pits, but now updated)
- added some planes on the airport and a (rescue) helicopter to the track (behind the pits)
- fixed some bumps on the road surface (specially in the Zagrebacki turn, before last one, on a special wish, since it was a bit exaggerated)
- changed grass textures (to look like its scorched) same goes for the trees
- changed tarmac texture (more detailed and a bit brighter as well)
- added a complete new high voltage power line and cables in 3rd sector (like real one)
- planted more vegetation around the circuit to feel more real
- changed lighting of all objects
- changed mash of the grass in some parts of the track (specially in Rupa turn, in the lowest part of the track, together with that small cave on the right)
- added 3d people, marshals and a few cameramen around the track
- added some boards around the track (commercial ones)
- replaced static flags with waving ones on the s/f line (finally)
- repositioned medical cars and fire trucks
- created sections.ini file with all original corner names in Croatian language *
- many small issues fixed and changed

* turn the app for corner names, and will be dispayed on your screen (+ there is a fully working track map)

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Enjoy driving.
ps: if there is still anything that needs to be done or changed, please let me know, will be more then glad to make it happen.

Mitja
What`s new in version 1.5:
- complete new pit buildings (main two and some additional in the back of the pits)
- grids are moved 50 meters further and repositioned (now looks like in reality)
- added airport with surrounding houses and airplanes, which is close to the track (on south side)
- completely working starting lights (reds and green)
- new guard houses around the track
- changed brake tables with 300, 200 and 100 meters
- added hey bails around the track (in blue and yellow color)
- changed tyres as safety fence (blue, yellow, white and black)
- new commercial boards around the track and pits
- fixed guard rail in 1st sector (out out 180 degree left hander, now closer to the road)
- fix and added many kind of 3d trees, new on the south side (with the one that are really there)
- fixed gravel issue (now the car is not going so deep into it)
- lots of small other fixes
Whats new in version 1.41:
- new kerbs (some remodeled) and changed colors
- trees in surrounding of the track
- some stuff in pits (glasses, white lines, cars, trucks)
- skidmarks (some new and changed)
Whats new in Grobnik version 1.4:
- 3d trees in whole surrounding of the track (track included) with many kinds of different trees (and bushes)
- changed grass and rocks textures
- changed tarmac textures
What new in version 1.3:
- re-modeled 3D terrain around the track and surrounding hills and mountains and added some batter textures to them
- re-modeled track (tarmac it self) and changed some parts of it
- added some bumps and rebounds to the track surface (and removed some too)
- new tarmac, grass, gravel, textures
- added more 3d trees (removed all 2d trees), even new one (most pine trees)
- reworked pits, buildings now look more real, changed 50% of all (note on 3d text :) )

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Whats new in version 1.2:
- added complete 3D terrain including all surrounding hills and mountains (some are so far away, that AC engine does not show, see the images)
- changed grass and some other textures
- added bumps and rebounds to the track surface (to feel more real, since the original tarmac is more then 30 years old and all cracked), thats why some higher riding hight on the cars needed ;)

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Updates in version 1.1:
- almost complete new track mash
- reworked kerbs (added some new ones)
- new grass, gravel, sand and rocks textures
- new AI
- new trees and horizon (surrounding hills)
- a lot of small fixes
Updates in 1.01:
- new textures for tarmac, grass (many kinds of it), rocks
- new textures for many things except what in pits (comes later on)
- remodeled track mash (and removed some bumps)
- sticky grass removed
- tighter entrance into pits (with tyre wall) like in real life now
- remodeled white lines
- new small guard houses beside the track
- changed brake markers (for 150, 100 and 50 meters) and added some lines on the grass beside these brake markers(like in real like)
-
- feel ever more real now :)

Work to do:
- remodel kerbs (on some places)
- change all pit buildings with new ones (yes, brand new pits, like in real life)
- some small adjustments for sure needed always

ps: constructive critique is welcome, but specify what needs to be done batter.

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