Autódromo Hermanos Rodríguez 2021 (acu_mexico_2021) and Pyyer's Ext AI

Autódromo Hermanos Rodríguez 2021 (acu_mexico_2021) and Pyyer's Ext AI 1.0

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That's just the spirit of Horizon, isn't it? :laugh:

Description

Heyya folks, here's a quick edit of the AI racing lines and hints for the Mexican GP circuit. The original AI line was already very good and is in fact faster than mine, but I tightened the sidelines to ensure the AI doesn't cut corners or race you outside of, say it with me, track limits.

Pit exit has been realigned to ensure they don't cut back onto the main straight but rather onto the middle of Turn 1, while the entry should be smoother for the AI rather than a moment of hesitation in the stadium section.

Needless to say, Turns 1 and 4 are common inchident points. :laugh:

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Track: acu_mexico_2021 v1.50 (by ACU and Marc_13000)
Extensions / Layouts:
Note: These AI lines may not work for future versions.

How to Install
  1. (Optional) Backup the existing AI files by renaming them with a .bak extension. (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\acu_mexico_2021\layout_name\ai\)
  2. Delete any pre-existing payloads.bin files in the "ai" folder.
  3. Go back one directory up and go into the "data" folder (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\acu_mexico_2021\layout_name\data\)
  4. Rename the existing side_l.csv and side_r.csv (if any) with a ".bak" extension - this is to prevent AC from overwriting the pre-baked sidelines.
  5. Extract the contents of the .7zip file.
  6. Copy the "content" folder and paste it into your AC installation folder (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa).
  7. Replace files when requested.
You do not have to press Shift during loading - the sidelines I defined should already be baked into the .ai files.

Tested on:
CSP Version: 0.24-preview1
CSP > New AI Behaviour: Active
AI Strength: 94 - 100
AI Aggression : 5 - 10%
Cars:
  • RSS Formula Hybrid 2019, 2021, 2022, 2023
  • Kunos Ferrari SF15-T (weird AI)
  • LMP1s, LMP2s
  • GT3s
  • TCRs
I think I'm taking a break from AI lines. :laugh: Will try to be back with a bigger project that has multiple layouts, perhaps back to the beginning...

Latest News

Author
mk-sg
Downloads
88
File size
174.4 KB
Views
589
First release
Last update
User rating
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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