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Changing the livery
Now you need to open the “cars” folder you copied earlier. In it, you’ll find a file called “test_car.json”. Open it with Notepad again like you did with the other file. You’ll be greeted with a load of option, which I will explain below.
Changing the livery
Now you need to open the “cars” folder you copied earlier. In it, you’ll find a file called “test_car.json”. Open it with Notepad again like you did with the other file. You’ll be greeted with a load of option, which I will explain below.
- raceNumber: the number you want your car to have. I chose 91, but you can chose anything from 0 to 999.
- auxLightKey: [I don’t know for sure what this does yet, but it does select an auxiliary lighting option. I don’t know how many options there are]
- auxLightColor: this selects the color of the light. Available colours range from 0 to 359. More about this below.
- skinTemplateKey: this selects the livery. Most cars have 3 options (100, 101, 102) except for the Lexus (none) and the Audi (which has five). A full list of all liveries can be seen HERE, thanks to Andreas Schuster.
- skinColor1/2/3Id: this is the main colour of the car. 2 is secondary, and 3 is the tertiary colour. In this case I chose orange (219), dark grey (345) and grey/white (355). Options range from 0 to 359.
- sponsorID: selects the sponsor for the car. There are 16 options which you can find HERE. You can enter “0” to have a sponsorless car (except for standard branding).
- skinMaterialType1/2/3: sets the type of paint used for the main, secondary and tertiary colours. There are five options: 0 (gloss), 1 (matte), 2 (metallic), 3 (satin shine), 4 (chrome-ish) and 5 (shiny chrome).
- rimColor1/2Id: this is the colour of the rim. I chose a very dark (345) with orange details (218)
- rimMaterialType1/2: sets the type of paint used for the main and secondary rim colours.
- teamName/displayName/competitorname are not important right now but can just be text values you can add yourself.
- carModelType: this decides the car model. There are 18 options ranging from 0 to 18, with 16 currently missing. Click HERE for the full list.
- cupCategory: don’t know what this does either.
- useEnduranceKit: basically decides whether to use the endurance lighting kit or not. 0 is none, 1 is endurance. There might be more options per car, but I haven’t checked that