Wet Mod 2.0 - Night and Daylight edition
- New settings, native compatibility with Shaders Patch & Dynamic Lights, enhanced realism in night and daylight conditions
- Double layered wet tarmac texture, with differenced reflections for a deeper and more detailed wet ashpalt.
- Shadows fix
- Mugello Track
- Not compatbile anymore with @Blamer 's app BLM Lights, will be fixed soon
What 's included
Included wet variation of 11 Kunos fully multiplayer usable tracks mostly with 32 pits (see pictures below) , wet particles, custom physics tested out to give a nice feedback to the wheel and add immersion, plus 7 custom standard weathers with the purposely revamped “Mid Clouds” and “Heavy Clouds” (the rest from Natural Mod). 2 Custom Made PPFilters.
Tarmac adjustments
Adjusted settings to make the most of daylights reflections, added another layer of wet stripes to make use of an alternate lucid/matte reflections
Dynamic Lights compatibility
The 2nd wet texture layer is designed especially to enhance the graphics in lowlight conditions such as dark reflexes or at night with lights on.
Custom PPFilters
A FPS-friendly PPfilter to use with standard weathers and in conjunction with "Moony" weather from Assettobynight by @fabrizio piedepesante
Visual lights reflection customization
If you'd like a little bit more reflection with car's lights on (in ex: heavy clouds or night weathers) you could do so editing the lighting_fx.ini in extension/config touching the parameter SPECULAR_MULT, (or via Content Manager in Shaders Patch Settings -> Trakcs Specular Multiplier). Right now I'm using 1.35 (135% in CM). You can also edit the per track value in extension/config/tracks (I did it for the Nords). For now do not use BLM Lights app with "Wet" effect on or you'll brake the wetness.
Installation
1- Via JGSM.exe, simply unrar the archive in the main AC folder (steamapps/common/assettocorsa/) then open JGSM.exe, select Wet Mod e press the right arrow to activate it. Remember to deactivate it before upgrading the mod to newer versions.
2- Remember to enable reflexes in the graphics settings at least with minimum refresh rate (static looks meh) and with medium reflection detail at least. Use Natural Mod or AC_Wet_Mod as post processing filter to harvest a little extra fps and looks.
3- Enable Smoke Generation if you want the car to spray water.
4-In game turn the dirt sound to 2 or 3.
5-If you'd like a little bit more reflection with car's lights on (in ex: heavy clouds or night weathers) you could do so editing the lighting_fx.ini in extension/config touching the parameter SPECULAR_MUT, (or via Content Manager in Shaders Patch Settings -> Trakcs Specular Multiplier). You can also edit the per track value in extension/config/tracks (I did it for the Nords).
Known Issues
– Find your correct graphics settings to run the mod: you’ll have to own a decent rig to run a full grid of cars with this mod on so experiment yourself.
– FWD grip really is an understeery nightmare. The mod has been designed for RWD cars.
– You might want to adjust the FFB levels in game in the Wet Tracks with + on the numpad to gain the lost torque.
– If you find the AI to be too strong try editing the ai_hints.ini in the data folder of the given track and lowering the values :
[HINT_0]
START=0.001
END=0.999
VALUE=0.71 (lower/higher value for weaker/stronger AI)
ToDo’s
– Seek Help
Donations
The mod is, and always will be, free. If you feel like buying me a coffee, please donate here.